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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-05-10 06:51:55 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-05-10 06:51:55 +0000
commitf10f392d6a401690069553209228f203f9c77975 (patch)
tree764bb99a4d9d2ff6e2103bdadf60cfa21be7014f /crawl-ref/source/delay.cc
parent63cf0d1babfb27c7d78151d6442ee1070fb7e713 (diff)
downloadcrawl-ref-f10f392d6a401690069553209228f203f9c77975.tar.gz
crawl-ref-f10f392d6a401690069553209228f203f9c77975.zip
Experimentally switch back to glyph colours light red, yellow, and
red, respectively, for orcs, orc warriors, and Urug. I don't play ASCII, so this is solely based on player complaints. (But I figure yellow works as a "lighter" version of orange = light red, possibly better than the standard pair brown/yellow.) Also, add gila monsters to the new colour scheme: they're always magenta now. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4989 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/delay.cc')
-rw-r--r--crawl-ref/source/delay.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/delay.cc b/crawl-ref/source/delay.cc
index 7fdfb5d74c..8e9b19e5c4 100644
--- a/crawl-ref/source/delay.cc
+++ b/crawl-ref/source/delay.cc
@@ -431,8 +431,8 @@ void stop_delay( bool stop_stair_travel )
bleed_onto_floor(you.x_pos, you.y_pos, corpse.plus, delay.duration,
false);
corpse.sub_type = CORPSE_SKELETON;
- corpse.special = 90;
- corpse.colour = LIGHTGREY;
+ corpse.special = 90;
+ corpse.colour = LIGHTGREY;
}
did_god_conduct(DID_DRINK_BLOOD, 8);
pop_delay();