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* Apply more commits into 0.4 branch, again mostly by Haran:j-p-e-g2008-12-081-24/+16
* Merge r7717 and r7718: improvements to interrupted butchery behaviour.zelgadis2008-12-021-39/+146
* Apply r6579 to 0.4.1, and revert my local makefile change (oops!)j-p-e-g2008-07-171-7/+0
* Add a few comments.j-p-e-g2008-07-071-2/+3
* Fix the old issue of switching to the butchering tool before actuallyj-p-e-g2008-07-071-1/+1
* Disallow vampires from draining summoned creatures to be consistent withj-p-e-g2008-07-041-9/+6
* Fix 1999363: Vampire eating issues.j-p-e-g2008-07-031-16/+33
* Change butchering prompt to hopefully be less confusing (BR 2009022).j-p-e-g2008-07-031-2/+2
* Make the neutrality enchantment decay properly.dolorous2008-07-021-3/+11
* [2005155] Don't print "start butchering" message if the item is no longer valid.ennewalker2008-06-281-0/+2
* Disallow quivering equipped items. (You can still (fi)re your wieldedj-p-e-g2008-06-261-6/+5
* Misc. minor cleanups. (Yes, a huge amount of them but still...)j-p-e-g2008-06-261-3/+3
* If a visible monster interupts a delay by opening a door then say thatzelgadis2008-06-261-1/+3
* For functions that return char*'s, don't return a c_str() of an dolorous2008-06-251-6/+6
* Change quiver output to that of the next item actually fired. Currentlyj-p-e-g2008-06-241-4/+4
* When pacifying, check holiness in the right places.dolorous2008-06-231-2/+6
* Clean up monster pacifying a bit: don't allow it to work for stationary dolorous2008-06-231-9/+8
* Clean up some more.dolorous2008-06-161-1/+1
* Clean up and consolidate most of the monster pacification routines.dolorous2008-06-161-10/+2
* Added several new tutorial triggers including information on being caughtj-p-e-g2008-06-131-1/+1
* Remove unneeded methods (including the old resistance screen), renamej-p-e-g2008-06-121-10/+10
* In all cases of a monster suddenly coming into view use the phrasezelgadis2008-06-111-1/+1
* Increase efficiency for pathfinding around glass structures by loweringj-p-e-g2008-06-111-9/+24
* Clean-up (renaming static methods and comments) in a number of files.j-p-e-g2008-06-101-75/+78
* Remove pickup.lua.j-p-e-g2008-06-091-1/+2
* BR 1972213: Move "Corpse x no longer valid!" into #DEBUG_DIAGNOSTICSj-p-e-g2008-06-061-15/+25
* Fix a bug with swap_when_safe, and experimentally defaultj-p-e-g2008-06-031-2/+9
* Don't need to handle food chunk autopickup, since its already done inzelgadis2008-06-031-4/+0
* Fix 1962147: Move the comments on the food you eat at the end of DELAY_EAT.j-p-e-g2008-05-311-1/+3
* Consolidate all cases where corpses are turned into skeletons, asj-p-e-g2008-05-311-11/+6
* If butchering with a swapped weapon is interrupted, then switch backzelgadis2008-05-311-7/+26
* Autopickup freshly bottled blood potions. j-p-e-g2008-05-301-19/+31
* Just for kicks, reuse monster property mname to name zombies/skeletonsj-p-e-g2008-05-301-1/+1
* Autoprayer is gone.zelgadis2008-05-301-17/+1
* Added two new options, rest_wait_both and chunks_autopickup, both defaultingzelgadis2008-05-301-4/+45
* Add minor cosmetic fixes.dolorous2008-05-291-4/+4
* Twelve new tutorial events, plus examining a square with a cloud orzelgadis2008-05-291-5/+0
* Modify num_feats_between to return early if a feature has beenj-p-e-g2008-05-271-2/+1
* Yet another session of comment/whitespace cleanups.j-p-e-g2008-05-271-1/+1
* Added "error" channel for runtime errors, and changed error messages thatzelgadis2008-05-271-1/+1
* Fix 1971173: don't interrupt interlevel travel for monsters coming intozelgadis2008-05-261-0/+8
* Mention named orcs' base type in the monster descriptions.j-p-e-g2008-05-251-4/+10
* Properly disallow bottling blood from rotten corpses, as doing so causes dolorous2008-05-221-1/+1
* A few message tweaks for delayed butchering.j-p-e-g2008-05-161-1/+2
* Fix the remaining (known) issues with butchering all corpses in a stash:j-p-e-g2008-05-161-45/+72
* Implement FR 1936340: add a shortcut for butchering (a)ll corpses in aj-p-e-g2008-05-151-35/+113
* Add a tutorial hint for encountering an invisible monster and offer a j-p-e-g2008-05-151-0/+8
* Experimentally switch back to glyph colours light red, yellow, andj-p-e-g2008-05-101-2/+2
* Tweak neutrality messages for Zin's Recite.dolorous2008-05-091-2/+4
* Properly amuse Xom when vampires lose corpses while draining them.dolorous2008-05-051-1/+3