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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-05-30 10:44:02 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-05-30 10:44:02 +0000 |
commit | f22bd308c51e4f4425210e98d6623a6ed2be344a (patch) | |
tree | 1526b82248f63e17c4bba62c4278ab6d7efc10ad /crawl-ref/source/delay.cc | |
parent | db8fcd01b8752fe7d9e29763ddcb2e64da064af6 (diff) | |
download | crawl-ref-f22bd308c51e4f4425210e98d6623a6ed2be344a.tar.gz crawl-ref-f22bd308c51e4f4425210e98d6623a6ed2be344a.zip |
Just for kicks, reuse monster property mname to name zombies/skeletons
raised from unique monster's corpses. The unique number is stored in
orig_monnum, so this doesn't apply to orcish followers.
I thought it would be cool to have Sigmund the human zombie in your
ranks, or to fight againt Blork the orc skeleton.
The corpses are currently not differentiated (just "human corpse",
"orc skeleton"), just the resulting undead.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5343 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/delay.cc')
-rw-r--r-- | crawl-ref/source/delay.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/delay.cc b/crawl-ref/source/delay.cc index b0605fb4ff..04173437e2 100644 --- a/crawl-ref/source/delay.cc +++ b/crawl-ref/source/delay.cc @@ -1589,7 +1589,7 @@ inline static void monster_warning(activity_interrupt_type ai, std::string text = mon->name(DESC_CAP_A); // For named monsters also mention the base type. if (!(mon->mname).empty()) - text += " " + mons_type_name(mon->type, DESC_NOCAP_THE); + text += " the " + mon->name(DESC_BASENAME); if (at.context == "thin air") { |