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authorharanp <haranp@c06c8d41-db1a-0410-9941-cceddc491573>2006-12-29 13:22:12 +0000
committerharanp <haranp@c06c8d41-db1a-0410-9941-cceddc491573>2006-12-29 13:22:12 +0000
commit031aedb7a9cfa7ad7d86fef1a0ae3b382d31ebb9 (patch)
tree23d9f3d719f5a35a8f256f0df2bf4cfec61680e8 /crawl-ref/source/delay.cc
parent883d0ce492391cc7cfeed1836b4a4e5fc5f4b24e (diff)
downloadcrawl-ref-031aedb7a9cfa7ad7d86fef1a0ae3b382d31ebb9.tar.gz
crawl-ref-031aedb7a9cfa7ad7d86fef1a0ae3b382d31ebb9.zip
Fix for bug 1622129, safe_autopickup check was happening before monster
movement. Autopickup is no longer a delay but rather receives special handling (ouch, should be done better.) This necessitated removing a safety assert() in delay.cc. Also, you now get two messages when autopickup kicks in: You see 2 scrolls of identify here. C - 3 scrolls of identify I consider this...a feature. Right. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@729 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/delay.cc')
-rw-r--r--crawl-ref/source/delay.cc18
1 files changed, 4 insertions, 14 deletions
diff --git a/crawl-ref/source/delay.cc b/crawl-ref/source/delay.cc
index c7aab68460..659a1b76a5 100644
--- a/crawl-ref/source/delay.cc
+++ b/crawl-ref/source/delay.cc
@@ -202,7 +202,7 @@ void stop_delay( void )
// XXX: Large problems with object destruction here... food can
// be from in the inventory or on the ground and these are
// still handled quite differently. Eventually we would like
- // this to be stoppable, with partial food items implimented. -- bwr
+ // this to be stoppable, with partial food items implemented. -- bwr
break;
case DELAY_ARMOUR_ON:
@@ -218,7 +218,6 @@ void stop_delay( void )
// and would have to have a prompt... this works just fine. -- bwr
break;
- case DELAY_AUTOPICKUP: // one turn... too much trouble
case DELAY_WEAPON_SWAP: // one turn... too much trouble
case DELAY_DROP_ITEM: // one turn... only used for easy armour drops
case DELAY_ASCENDING_STAIRS: // short... and probably what people want
@@ -385,16 +384,6 @@ static void finish_delay(const delay_queue_item &delay)
char str_pass[ ITEMNAME_SIZE ];
switch (delay.type)
{
- case DELAY_AUTOPICKUP:
- {
- const int estop =
- you.running == RMODE_EXPLORE_GREEDY?
- ES_GREEDY_PICKUP : ES_PICKUP;
- if ((Options.explore_stop & estop) && prompt_stop_explore(estop))
- stop_delay();
- break;
- }
-
case DELAY_WEAPON_SWAP:
weapon_switch( delay.parm1 );
break;
@@ -775,7 +764,8 @@ static void handle_run_delays(const delay_queue_item &delay)
return;
}
- ASSERT( !you.turn_is_over );
+ if ( you.turn_is_over )
+ return;
command_type cmd = CMD_NO_CMD;
switch (delay.type)
@@ -1014,7 +1004,7 @@ activity_interrupt_type get_activity_interrupt(const std::string &name)
static const char *delay_names[] =
{
"not_delayed", "eat", "armour_on", "armour_off", "jewellery_on",
- "memorise", "butcher", "autopickup", "weapon_swap", "passwall",
+ "memorise", "butcher", "weapon_swap", "passwall",
"drop_item", "multidrop", "ascending_stairs", "descending_stairs", "run",
"rest", "travel", "macro", "interruptible", "uninterruptible",
};