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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-11-26 15:43:29 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-11-26 15:43:29 +0000 |
commit | 13d0f16c1a40183c0561bd1ca6d5ac645788cd30 (patch) | |
tree | ddb54cd5a46f47afb5a4a0428bc040dbaac99805 /crawl-ref/source/delay.cc | |
parent | 265597e3aacbd17cb2ea57610209fccadf5e6ee5 (diff) | |
download | crawl-ref-13d0f16c1a40183c0561bd1ca6d5ac645788cd30.tar.gz crawl-ref-13d0f16c1a40183c0561bd1ca6d5ac645788cd30.zip |
Add blood and glass to labyrinths.
In ASCII wizard mode these features are highlighted in the level map
(&{) and can then easily be reached via xm (normal map), but only until the
first shift takes place. Feedback welcome!
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7637 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/delay.cc')
0 files changed, 0 insertions, 0 deletions