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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-07-11 23:18:30 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-07-11 23:18:30 +0000
commit144d923598efdf70d12d19437b2a59dee0015c01 (patch)
tree896505eebfbe235c63a051e54b1ddca2a6263e52 /crawl-ref/source/delay.cc
parentcc99e42dae0091ba2ad43dde3db0660e083bb793 (diff)
downloadcrawl-ref-144d923598efdf70d12d19437b2a59dee0015c01.tar.gz
crawl-ref-144d923598efdf70d12d19437b2a59dee0015c01.zip
Detected secret doors are now treated as a distinct new door type, so
that stupid monsters will continue to ignore them as long as they've never been opened. Shifts wall and door types of existing save files. Also apply patch by one the "nobodies" to make bloody tiles show up again. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10167 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/delay.cc')
-rw-r--r--crawl-ref/source/delay.cc2
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/delay.cc b/crawl-ref/source/delay.cc
index f83feb33f3..55b6114ac2 100644
--- a/crawl-ref/source/delay.cc
+++ b/crawl-ref/source/delay.cc
@@ -1181,6 +1181,8 @@ static void _finish_delay(const delay_queue_item &delay)
case DNGN_SECRET_DOOR: // oughtn't happen
case DNGN_CLOSED_DOOR: // open the door
+ case DNGN_DETECTED_SECRET_DOOR:
+ // Once opened, former secret doors become normal doors.
grd(pass) = DNGN_OPEN_DOOR;
break;
}