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authorRobert Vollmert <rvollmert@gmx.net>2009-10-22 19:13:56 +0200
committerRobert Vollmert <rvollmert@gmx.net>2009-10-22 22:37:09 +0200
commit1fdd4abbce290f4d656bf29ce65d70ab5025871d (patch)
treec258b3f9f522191f19f3c45315969905be4d9aa8 /crawl-ref/source/delay.cc
parent8d4d79655dd503417920299808993cef658bdde0 (diff)
downloadcrawl-ref-1fdd4abbce290f4d656bf29ce65d70ab5025871d.tar.gz
crawl-ref-1fdd4abbce290f4d656bf29ce65d70ab5025871d.zip
Get rid of player_monster_visible.
The special casing for drowning monsters appears to have been obsoloted by checking ENCH_SUBMERGED instead of calling mons_is_submerged.
Diffstat (limited to 'crawl-ref/source/delay.cc')
-rw-r--r--crawl-ref/source/delay.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/delay.cc b/crawl-ref/source/delay.cc
index ae2800430c..b307c6a837 100644
--- a/crawl-ref/source/delay.cc
+++ b/crawl-ref/source/delay.cc
@@ -1929,7 +1929,7 @@ static bool _paranoid_option_disable( activity_interrupt_type ai,
if (ai == AI_HIT_MONSTER || ai == AI_MONSTER_ATTACKS)
{
const monsters* mon = static_cast<const monsters*>(at.data);
- if (mon && !player_monster_visible(mon) && !mons_is_submerged(mon))
+ if (mon && !mon->visible_to(&you) && !mons_is_submerged(mon))
autotoggle_autopickup(true);
return (true);
}