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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-26 15:08:48 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-26 15:08:48 +0000
commita291e99809652bb3308f08d777bafb134328d835 (patch)
treee6fa16ffe6ec572ac2f8ba44a62575d70a2e6bfe /crawl-ref/source/delay.cc
parent7dd20bb5af17f48ca9a2ff5e4d63cd494e0498de (diff)
downloadcrawl-ref-a291e99809652bb3308f08d777bafb134328d835.tar.gz
crawl-ref-a291e99809652bb3308f08d777bafb134328d835.zip
Disallow quivering equipped items. (You can still (fi)re your wielded
weapon if you insist, you just can't quiver it.) And another general clean-up. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6149 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/delay.cc')
-rw-r--r--crawl-ref/source/delay.cc11
1 files changed, 5 insertions, 6 deletions
diff --git a/crawl-ref/source/delay.cc b/crawl-ref/source/delay.cc
index 52d5dac604..174da7e550 100644
--- a/crawl-ref/source/delay.cc
+++ b/crawl-ref/source/delay.cc
@@ -1264,7 +1264,7 @@ static void _armour_wear_effects(const int item_slot)
if (you.duration[DUR_ICY_ARMOUR] != 0)
{
mpr( "Your icy armour melts away.", MSGCH_DURATION );
- you.redraw_armour_class = 1;
+ you.redraw_armour_class = true;
you.duration[DUR_ICY_ARMOUR] = 0;
}
}
@@ -1344,7 +1344,7 @@ static void _armour_wear_effects(const int item_slot)
case SPARM_PONDEROUSNESS:
mpr("You feel rather ponderous.");
// you.speed += 2;
- you.redraw_evasion = 1;
+ you.redraw_evasion = true;
break;
case SPARM_LEVITATION:
@@ -1408,12 +1408,13 @@ static void _armour_wear_effects(const int item_slot)
static command_type _get_running_command()
{
- if ( kbhit() )
+ if (kbhit())
{
stop_running();
return CMD_NO_CMD;
}
- if ( is_resting() )
+
+ if (is_resting())
{
you.running.rest();
if (!is_resting() && you.running.hp == you.hp
@@ -1424,9 +1425,7 @@ static command_type _get_running_command()
return CMD_MOVE_NOWHERE;
}
else if (Options.travel_delay > 0)
- {
delay(Options.travel_delay);
- }
return direction_to_command( you.running.x, you.running.y );
}