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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-09 17:22:10 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-09 17:22:10 +0000
commita56283995b40d2697802ad22c6fab03ebaf16bce (patch)
treecf92927fdccc57d6b326e98ebe02b15fa79c05a9 /crawl-ref/source/delay.cc
parent3a8c422258d89e781b68969e007a8316d84758ff (diff)
downloadcrawl-ref-a56283995b40d2697802ad22c6fab03ebaf16bce.tar.gz
crawl-ref-a56283995b40d2697802ad22c6fab03ebaf16bce.zip
Add yet more whitespace fixes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4163 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/delay.cc')
-rw-r--r--crawl-ref/source/delay.cc50
1 files changed, 25 insertions, 25 deletions
diff --git a/crawl-ref/source/delay.cc b/crawl-ref/source/delay.cc
index bc662d4332..5ae96beb7a 100644
--- a/crawl-ref/source/delay.cc
+++ b/crawl-ref/source/delay.cc
@@ -290,7 +290,7 @@ void start_delay( delay_type type, int turns, int parm1, int parm2 )
finish_delay(delay);
return;
}
- push_delay( delay );
+ push_delay( delay );
}
void stop_delay( bool stop_stair_travel )
@@ -299,7 +299,7 @@ void stop_delay( bool stop_stair_travel )
if ( you.delay_queue.empty() )
return;
- delay_queue_item delay = you.delay_queue.front();
+ delay_queue_item delay = you.delay_queue.front();
ASSERT(!crawl_state.is_repeating_cmd() || delay.type == DELAY_MACRO);
@@ -310,15 +310,15 @@ void stop_delay( bool stop_stair_travel )
const int butcher_swap_weapon =
butcher_swap_warn? you.delay_queue[1].parm1 : -10;
-
- // At the very least we can remove any queued delays, right
+
+ // At the very least we can remove any queued delays, right
// now there is no problem with doing this... note that
// any queuing here can only happen from a single command,
// as the effect of a delay doesn't normally allow interaction
// until it is done... it merely chains up individual actions
// into a single action. -- bwr
clear_pending_delays();
-
+
switch (delay.type)
{
case DELAY_BUTCHER:
@@ -341,14 +341,14 @@ void stop_delay( bool stop_stair_travel )
break;
case DELAY_MEMORISE:
- // Losing work here is okay... having to start from
+ // Losing work here is okay... having to start from
// scratch is a reasonable behaviour. -- bwr
mpr( "Your memorisation is interrupted." );
pop_delay();
break;
- case DELAY_PASSWALL:
- // The lost work here is okay since this spell requires
+ case DELAY_PASSWALL:
+ // The lost work here is okay since this spell requires
// the player to "attune to the rock". If changed, then
// the delay should be increased to reduce the power of
// this spell. -- bwr
@@ -362,7 +362,7 @@ void stop_delay( bool stop_stair_travel )
mpr( "You stop dropping stuff." );
pop_delay();
break;
-
+
case DELAY_RECITE:
mprf(MSGCH_PLAIN, "You stop %s.",
_get_recite_speech("other", you.num_turns + delay.duration));
@@ -378,7 +378,7 @@ void stop_delay( bool stop_stair_travel )
// Keep things consistent, otherwise disturbing phenomena can occur.
// Note that runrest::stop() will turn around and call stop_delay()
- // again, but that's okay because the delay is already popped off
+ // again, but that's okay because the delay is already popped off
// the queue.
if (is_run_delay(delay.type) && you.running)
stop_running();
@@ -387,8 +387,8 @@ void stop_delay( bool stop_stair_travel )
// to the Lua function, it can't do damage.
break;
- case DELAY_INTERRUPTIBLE:
- // always stoppable by definition...
+ case DELAY_INTERRUPTIBLE:
+ // always stoppable by definition...
// try using a more specific type anyways. -- bwr
pop_delay();
break;
@@ -396,18 +396,18 @@ void stop_delay( bool stop_stair_travel )
case DELAY_EAT:
// XXX: Large problems with object destruction here... food can
// be from in the inventory or on the ground and these are
- // still handled quite differently. Eventually we would like
+ // still handled quite differently. Eventually we would like
// this to be stoppable, with partial food items implemented. -- bwr
- break;
+ break;
case DELAY_ARMOUR_ON:
case DELAY_ARMOUR_OFF:
// These two have the default action of not being interruptible,
- // although they will often be chained (remove cloak, remove
+ // although they will often be chained (remove cloak, remove
// armour, wear new armour, replace cloak), all of which can
- // be stopped when complete. This is a fairly reasonable
- // behaviour, although perhaps the character should have
- // option of reversing the current action if it would take
+ // be stopped when complete. This is a fairly reasonable
+ // behaviour, although perhaps the character should have
+ // option of reversing the current action if it would take
// less time to get out of the plate mail that's half on
// than it would take to continue. Probably too much trouble,
// and would have to have a prompt... this works just fine. -- bwr
@@ -423,10 +423,10 @@ void stop_delay( bool stop_stair_travel )
pop_delay();
}
break;
-
+
case DELAY_WEAPON_SWAP: // one turn... too much trouble
case DELAY_DROP_ITEM: // one turn... only used for easy armour drops
- case DELAY_UNINTERRUPTIBLE: // never stoppable
+ case DELAY_UNINTERRUPTIBLE: // never stoppable
case DELAY_JEWELLERY_ON: // one turn
default:
break;
@@ -451,13 +451,13 @@ bool you_are_delayed( void )
delay_type current_delay_action( void )
/******************************/
{
- return (you_are_delayed() ? you.delay_queue.front().type
+ return (you_are_delayed() ? you.delay_queue.front().type
: DELAY_NOT_DELAYED);
}
bool is_run_delay(int delay)
{
- return (delay == DELAY_RUN || delay == DELAY_REST
+ return (delay == DELAY_RUN || delay == DELAY_REST
|| delay == DELAY_TRAVEL);
}
@@ -582,7 +582,7 @@ void handle_delay( void )
// Hack - allow autoprayer to trigger during run delays
if ( do_autopray() )
return;
-
+
handle_run_delays(delay);
return;
}
@@ -1175,7 +1175,7 @@ static command_type get_running_command()
{
delay(Options.travel_delay);
}
-
+
return direction_to_command( you.running.x, you.running.y );
}
@@ -1546,7 +1546,7 @@ const char *activity_interrupt_name(activity_interrupt_type ai)
activity_interrupt_type get_activity_interrupt(const std::string &name)
{
- ASSERT( sizeof(activity_interrupt_names)
+ ASSERT( sizeof(activity_interrupt_names)
/ sizeof(*activity_interrupt_names) == NUM_AINTERRUPTS );
for (int i = 0; i < NUM_AINTERRUPTS; ++i)