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authordshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2006-12-30 07:00:01 +0000
committerdshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2006-12-30 07:00:01 +0000
commitbc21b45fa2e431dab77fe02741769061a6fcb9e4 (patch)
treea37873913323aa264e23fea273cf560e19af13e5 /crawl-ref/source/delay.cc
parent9f10a66a73b3fe9ec1e575897acc4c03d90e98fe (diff)
downloadcrawl-ref-bc21b45fa2e431dab77fe02741769061a6fcb9e4.tar.gz
crawl-ref-bc21b45fa2e431dab77fe02741769061a6fcb9e4.zip
[1624529] Added display of turns used in main play screen. Zero-based, which
may seem odd to some players, but I like it. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@735 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/delay.cc')
-rw-r--r--crawl-ref/source/delay.cc7
1 files changed, 7 insertions, 0 deletions
diff --git a/crawl-ref/source/delay.cc b/crawl-ref/source/delay.cc
index 659a1b76a5..f48947e93f 100644
--- a/crawl-ref/source/delay.cc
+++ b/crawl-ref/source/delay.cc
@@ -227,6 +227,9 @@ void stop_delay( void )
default:
break;
}
+
+ if (is_run_delay(delay.type))
+ update_turn_count();
}
bool you_are_delayed( void )
@@ -760,6 +763,7 @@ static void handle_run_delays(const delay_queue_item &delay)
// We don't want to send the game into a deadlock.
if (!you.running)
{
+ update_turn_count();
pop_delay();
return;
}
@@ -790,7 +794,10 @@ static void handle_run_delays(const delay_queue_item &delay)
// removed, remove it now. This is needed to clean up after
// find_travel_pos() function in travel.cc.
if (!you.running && is_run_delay(current_delay_action()))
+ {
pop_delay();
+ update_turn_count();
+ }
}
static void handle_macro_delay()