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authorzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2008-05-26 03:51:15 +0000
committerzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2008-05-26 03:51:15 +0000
commitf7f652ac0f4c5a193ee4ad5471a85cf723466e24 (patch)
tree3b054e9b88141bba7bd6a7a8d9c3946c8e66b7b4 /crawl-ref/source/delay.cc
parent14752e5f2cfddc5b99a104afe1c8d42a74aff22b (diff)
downloadcrawl-ref-f7f652ac0f4c5a193ee4ad5471a85cf723466e24.tar.gz
crawl-ref-f7f652ac0f4c5a193ee4ad5471a85cf723466e24.zip
Fix 1971173: don't interrupt interlevel travel for monsters coming into
view if you're already going up or down stairs. Also, only interrupt for HP or MP being fully restored when resting. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5250 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/delay.cc')
-rw-r--r--crawl-ref/source/delay.cc8
1 files changed, 8 insertions, 0 deletions
diff --git a/crawl-ref/source/delay.cc b/crawl-ref/source/delay.cc
index 2bfccaaab6..991d6cef20 100644
--- a/crawl-ref/source/delay.cc
+++ b/crawl-ref/source/delay.cc
@@ -1534,6 +1534,14 @@ static bool should_stop_activity(const delay_queue_item &item,
if (userd)
return (userd == 1);
+ delay_type curr = current_delay_action();
+
+ if (curr != DELAY_REST && (ai == AI_FULL_HP || ai == AI_FULL_MP))
+ return false;
+ else if (ai == AI_SEE_MONSTER && (curr == DELAY_ASCENDING_STAIRS ||
+ curr == DELAY_DESCENDING_STAIRS))
+ return false;
+
return (ai == AI_FORCE_INTERRUPT
|| Options.activity_interrupts[item.type][ai]);
}