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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-13 14:19:42 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-13 14:19:42 +0000
commit1572e9c9223b1b45eada6fec2e1a82eb6950ebfd (patch)
tree722a3bd7d205b8ade2d81b39e5c68ddf77c7c099 /crawl-ref/source/describe.cc
parent71c47c6d4e6a0b05f439f08dfabf6a83f481fa2f (diff)
downloadcrawl-ref-1572e9c9223b1b45eada6fec2e1a82eb6950ebfd.tar.gz
crawl-ref-1572e9c9223b1b45eada6fec2e1a82eb6950ebfd.zip
Added several new tutorial triggers including information on being caught
in a net, specific skills, magic resistance, and which stat to choose. In a given game you'll only ever see a small fraction of all tutorial events (we're at 71 now, and some of them are exclusive). In fact, a lot of the information is so generally useful (esp. on gods, skills and items) that I'm seriously considering opening up the general information (How do I use item x? What does Spellcasting do?) to a wider selection of characters. I don't think we'll want to explain the intricacies of Mummies, Ghouls, or Vampires, but a lot of this stuff even applies to them... (If we overhaul the tutorial, it's certainly not a 0.4 target, though.) Resetting the tutorial version to 8 as we somehow switched from digital version to binary and back to digital. It will take some time until we actually reach 110, and by then, I am sure the base files won't be save compatible anymore. :) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5777 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/describe.cc')
-rw-r--r--crawl-ref/source/describe.cc5
1 files changed, 3 insertions, 2 deletions
diff --git a/crawl-ref/source/describe.cc b/crawl-ref/source/describe.cc
index 120f9de79c..379ca1f684 100644
--- a/crawl-ref/source/describe.cc
+++ b/crawl-ref/source/describe.cc
@@ -1641,7 +1641,7 @@ std::string get_item_description( const item_def &item, bool verbose,
break;
// intentional fall-through
case OBJ_FOOD:
- if (item.sub_type == FOOD_CHUNK)
+ if (item.base_type == OBJ_CORPSES || item.sub_type == FOOD_CHUNK)
{
if (food_is_rotten(item))
{
@@ -1682,13 +1682,14 @@ std::string get_item_description( const item_def &item, bool verbose,
case CE_CONTAMINATED:
if (player_mutation_level(MUT_SAPROVOROUS) < 3)
{
- description << "$$Chunks like this may occasionally cause "
+ description << "$$Meat like this may occasionally cause "
"sickness.";
}
break;
default:
break;
}
+
if (is_good_god(you.religion) && is_player_same_species(item.plus)
|| you.religion == GOD_ZIN
&& mons_intel(item.plus) >= I_NORMAL)