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author | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-02-12 07:40:59 +0000 |
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committer | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-02-12 07:40:59 +0000 |
commit | 30414416d011ed83d9e7c8b753a56ac7096e6775 (patch) | |
tree | eba9d31b64f4dfb09772cf61dfc747d382d123d6 /crawl-ref/source/describe.cc | |
parent | adbc8a9292e59d53a7fead4daea84f08909af94f (diff) | |
download | crawl-ref-30414416d011ed83d9e7c8b753a56ac7096e6775.tar.gz crawl-ref-30414416d011ed83d9e7c8b753a56ac7096e6775.zip |
Break up you_attack() into a slew of smaller functions. The functions are
still fairly tangled, but they're better than the old monster. The idea is to
also put monster-vs-player and monster-vs-monster into the melee_attack
framework so that refactoring combat code with elements of 4.1 becomes easier.
This is a big refactoring, so it's likely to be buggy. Some of the combat
diagnostics - notably the damage rolls - are also AWOL. Will fix going forward.
Note: The combat code is still classic b26.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@950 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/describe.cc')
-rw-r--r-- | crawl-ref/source/describe.cc | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/describe.cc b/crawl-ref/source/describe.cc index b8c834e835..7f8c52e54e 100644 --- a/crawl-ref/source/describe.cc +++ b/crawl-ref/source/describe.cc @@ -154,7 +154,7 @@ static void randart_descpr( std::string &description, const item_def &item ) { unsigned int old_length = description.length(); - FixedVector< char, RA_PROPERTIES > proprt; + randart_properties_t proprt; randart_wpn_properties( item, proprt ); if (proprt[ RAP_AC ]) @@ -4523,7 +4523,7 @@ static std::string describe_draconian(const monsters *mon) if (subsp == MONS_DRACONIAN) description += "A "; else - description += "An enormous, muscular "; + description += "A muscular "; switch (subsp) { |