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authordshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-02-12 07:40:59 +0000
committerdshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-02-12 07:40:59 +0000
commit30414416d011ed83d9e7c8b753a56ac7096e6775 (patch)
treeeba9d31b64f4dfb09772cf61dfc747d382d123d6 /crawl-ref/source/describe.cc
parentadbc8a9292e59d53a7fead4daea84f08909af94f (diff)
downloadcrawl-ref-30414416d011ed83d9e7c8b753a56ac7096e6775.tar.gz
crawl-ref-30414416d011ed83d9e7c8b753a56ac7096e6775.zip
Break up you_attack() into a slew of smaller functions. The functions are
still fairly tangled, but they're better than the old monster. The idea is to also put monster-vs-player and monster-vs-monster into the melee_attack framework so that refactoring combat code with elements of 4.1 becomes easier. This is a big refactoring, so it's likely to be buggy. Some of the combat diagnostics - notably the damage rolls - are also AWOL. Will fix going forward. Note: The combat code is still classic b26. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@950 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/describe.cc')
-rw-r--r--crawl-ref/source/describe.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/describe.cc b/crawl-ref/source/describe.cc
index b8c834e835..7f8c52e54e 100644
--- a/crawl-ref/source/describe.cc
+++ b/crawl-ref/source/describe.cc
@@ -154,7 +154,7 @@ static void randart_descpr( std::string &description, const item_def &item )
{
unsigned int old_length = description.length();
- FixedVector< char, RA_PROPERTIES > proprt;
+ randart_properties_t proprt;
randart_wpn_properties( item, proprt );
if (proprt[ RAP_AC ])
@@ -4523,7 +4523,7 @@ static std::string describe_draconian(const monsters *mon)
if (subsp == MONS_DRACONIAN)
description += "A ";
else
- description += "An enormous, muscular ";
+ description += "A muscular ";
switch (subsp)
{