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author | Jude Brown <bookofjude@users.sourceforge.net> | 2009-12-24 20:34:29 +1000 |
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committer | Jude Brown <bookofjude@users.sourceforge.net> | 2009-12-24 21:17:11 +1000 |
commit | 9fcc7c41761ea968d0da075f2974a8908a2ef19b (patch) | |
tree | 85c8495c846722906b4832ba3d5de430532d95f6 /crawl-ref/source/describe.cc | |
parent | bcc249f77c1459b75b7a4f96b018a15569e675b3 (diff) | |
download | crawl-ref-9fcc7c41761ea968d0da075f2974a8908a2ef19b.tar.gz crawl-ref-9fcc7c41761ea968d0da075f2974a8908a2ef19b.zip |
New (rakshasa) unique: Mara, Lord of Ilusions.
This re-uses several ideas from the Emerald Eye FR, and implements the
spell "Mislead": this grants the "Misled" status effect to the player,
and causes on-level monsters to appear (glyph, name and tile) to be
other monsters. Only their appearance is changed.
Healing potions and rain remove this status effect.
Mara also has a beefed-up version of the Rakshasa clone spell: it
instead creates an "exact" clone (slightly altered spells list, and
non-unique status for his clones). Only two will ever be created at
once.
Finally, he has the spell "Summon Player Ghost". This spell creates a
ghost of the player (though marked as a summon, meaning that it
(shouldn't) register a milestone, though it will be treated as a
self-ghost kill) that is hostile. Only one of these should be existant
at any one point in time.
I'm pretty sure that I haven't broken anything, but would definitely
appreciate someone sanity-checking this commit.
Known minor issue: Kirke's summon ugly things being cast while having
the Misled status causes them to show up with no glyph.
Diffstat (limited to 'crawl-ref/source/describe.cc')
-rw-r--r-- | crawl-ref/source/describe.cc | 24 |
1 files changed, 15 insertions, 9 deletions
diff --git a/crawl-ref/source/describe.cc b/crawl-ref/source/describe.cc index 8846f838ea..95473fc4a1 100644 --- a/crawl-ref/source/describe.cc +++ b/crawl-ref/source/describe.cc @@ -2731,16 +2731,21 @@ static std::string _monster_stat_description(const monsters& mon) << ".$"; } - // Magic resistance at MAG_IMMUNE. - if (mons_immune_magic(&mon)) - result << pronoun << " is immune to magical enchantments.$"; - else // How resistant is it? Same scale as the player. + // Magic resistance at MAG_IMMUNE, but not for Rs, as there is then + // too much information leak. + if (mon.type != MONS_RAKSHASA && mon.type != MONS_MARA + && mon.type != MONS_RAKSHASA_FAKE && mon.type != MONS_MARA_FAKE) { - const int mr = mon.res_magic(); - if (mr >= 10) + if (mons_immune_magic(&mon)) + result << pronoun << " is immune to magical enchantments.$"; + else // How resistant is it? Same scale as the player. { - result << pronoun << make_stringf(" is %s resistant to magic.$", - magic_res_adjective(mr).c_str()); + const int mr = mon.res_magic(); + if (mr >= 10) + { + result << pronoun << make_stringf(" is %s resistant to magic.$", + magic_res_adjective(mr).c_str()); + } } } @@ -2929,7 +2934,8 @@ void get_monster_db_desc(const monsters& mons, describe_info &inf, << " is incapable of using stairs.$"; } - if (mons.is_summoned() && mons.type != MONS_RAKSHASA_FAKE) + if (mons.is_summoned() && (mons.type != MONS_RAKSHASA_FAKE + && mons.type != MONS_MARA_FAKE)) { inf.body << "$" << "This monster has been summoned, and is thus only " "temporary. Killing it yields no experience, nutrition " |