summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/describe.cc
diff options
context:
space:
mode:
authorDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-11-02 08:42:16 -0600
committerDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-11-02 08:42:16 -0600
commitacca198b6960b7d12f2ebe7caeff02bdfdee5651 (patch)
treed53518d20c997d11b62b087fa10fc8fb1752ff5a /crawl-ref/source/describe.cc
parentf8f1e6fb68e2cfd7d725f4fdde94d6d45545f30b (diff)
downloadcrawl-ref-acca198b6960b7d12f2ebe7caeff02bdfdee5651.tar.gz
crawl-ref-acca198b6960b7d12f2ebe7caeff02bdfdee5651.zip
Add minor cosmetic fixes.
Diffstat (limited to 'crawl-ref/source/describe.cc')
-rw-r--r--crawl-ref/source/describe.cc90
1 files changed, 44 insertions, 46 deletions
diff --git a/crawl-ref/source/describe.cc b/crawl-ref/source/describe.cc
index 88a58f38cf..69cfd1a798 100644
--- a/crawl-ref/source/describe.cc
+++ b/crawl-ref/source/describe.cc
@@ -721,9 +721,9 @@ static std::string _describe_weapon(const item_def &item, bool verbose)
if (verbose)
append_weapon_stats(description, item);
- int spec_ench = get_weapon_brand( item );
+ int spec_ench = get_weapon_brand(item);
- if (!is_artefact( item ) && !verbose)
+ if (!is_artefact(item) && !verbose)
spec_ench = SPWPN_NORMAL;
// special weapon descrip
@@ -734,33 +734,30 @@ static std::string _describe_weapon(const item_def &item, bool verbose)
switch (spec_ench)
{
case SPWPN_FLAMING:
- description += "It emits flame when wielded, "
- "causing extra injury to most foes "
- "and up to double damage against "
- "particularly susceptible opponents. "
- "Big, fiery blades are also staple "
- "armaments of hydra-hunters.";
+ description += "It emits flame when wielded, causing extra "
+ "injury to most foes and up to double damage against "
+ "particularly susceptible opponents. Big, fiery blades "
+ "are also staple armaments of hydra-hunters.";
break;
case SPWPN_FREEZING:
- description += "It has been specially enchanted to "
- "freeze those struck by it, causing "
- "extra injury to most foes and "
- "up to double damage against "
- "particularly susceptible opponents. "
- "It can also slow down cold-blooded creatures.";
+ description += "It has been specially enchanted to freeze "
+ "those struck by it, causing extra injury to most foes "
+ "and up to double damage against particularly "
+ "susceptible opponents. It can also slow down "
+ "cold-blooded creatures.";
break;
case SPWPN_HOLY_WRATH:
- description += "It has been blessed by the Shining One "
- "to cause great damage to the undead and demons.";
+ description += "It has been blessed by the Shining One to "
+ "cause great damage to the undead and demons.";
break;
case SPWPN_ELECTROCUTION:
- description += "Occasionally upon striking a foe "
- "it will discharge some electrical energy "
- "and cause terrible harm.";
+ description += "Occasionally, upon striking a foe, it will "
+ "discharge some electrical energy and cause terrible "
+ "harm.";
break;
case SPWPN_ORC_SLAYING:
- description += "It is especially effective against "
- "all of orcish descent.";
+ description += "It is especially effective against all of "
+ "orcish descent.";
break;
case SPWPN_DRAGON_SLAYING:
description += "This legendary weapon is deadly to all "
@@ -778,8 +775,8 @@ static std::string _describe_weapon(const item_def &item, bool verbose)
"injury (+5 to AC).";
break;
case SPWPN_DRAINING:
- description += "A truly terrible weapon, "
- "it drains the life of those it strikes.";
+ description += "A truly terrible weapon, it drains the "
+ "life of those it strikes.";
break;
case SPWPN_SPEED:
description += "Attacks with this weapon take half as long "
@@ -789,13 +786,13 @@ static std::string _describe_weapon(const item_def &item, bool verbose)
if (is_range_weapon(item))
{
description += "Any ";
- description += ammo_name( item );
+ description += ammo_name(item);
description += " fired from it inflicts extra damage.";
}
else
{
- description += "It inflicts extra damage upon "
- "your enemies.";
+ description += "It inflicts extra damage upon your "
+ "enemies.";
}
break;
case SPWPN_FLAME:
@@ -809,8 +806,9 @@ static std::string _describe_weapon(const item_def &item, bool verbose)
case SPWPN_CHAOS:
if (is_range_weapon(item))
{
- description += "Each time it fires it turns the launched "
- "projectile into a different, random type of bolt.";
+ description += "Each time it fires, it turns the "
+ "launched projectile into a different, random type "
+ "of bolt.";
}
else
{
@@ -819,14 +817,12 @@ static std::string _describe_weapon(const item_def &item, bool verbose)
}
break;
case SPWPN_VAMPIRICISM:
- description += "It inflicts no extra harm, "
- "but heals its wielder somewhat when "
- "it strikes a living foe.";
+ description += "It inflicts no extra harm, but heals its "
+ "wielder somewhat when it strikes a living foe.";
break;
case SPWPN_PAIN:
- description += "In the hands of one skilled in "
- "necromantic magic it inflicts "
- "extra damage on living creatures.";
+ description += "In the hands of one skilled in necromantic "
+ "magic, it inflicts extra damage on living creatures.";
break;
case SPWPN_DISTORTION:
description += "It warps and distorts space around it. "
@@ -847,21 +843,22 @@ static std::string _describe_weapon(const item_def &item, bool verbose)
case SPWPN_REAPING:
description += "If ammo fired by it kills a monster, "
"causing it to leave a corpse, the corpse will be "
- "animated as a zombie friendly to the one who fired it.";
+ "animated as a zombie friendly to the one who fired "
+ "it.";
break;
}
}
- if (is_artefact( item ))
+ if (is_artefact(item))
{
- std::string rand_desc = _randart_descrip( item );
+ std::string rand_desc = _randart_descrip(item);
if (!rand_desc.empty())
{
description += "$$";
description += rand_desc;
}
- // Can't happen, right? (XXX)
+ // XXX: Can't happen, right?
if (!item_ident(item, ISFLAG_KNOW_PROPERTIES)
&& item_type_known(item))
{
@@ -879,7 +876,7 @@ static std::string _describe_weapon(const item_def &item, bool verbose)
description +=
make_stringf(" '%s' category. ",
- skill == SK_FIGHTING? "buggy" : skill_name(skill));
+ skill == SK_FIGHTING ? "buggy" : skill_name(skill));
if (!launcher)
{
@@ -890,7 +887,8 @@ static std::string _describe_weapon(const item_def &item, bool verbose)
break;
case HANDS_HALF:
description += "It can be used with one hand, or more "
- "effectively with two (i.e. when not using a shield)";
+ "effectively with two (i.e. when not using a "
+ "shield)";
break;
case HANDS_TWO:
description += "It is a two handed weapon";
@@ -947,7 +945,7 @@ static std::string _describe_weapon(const item_def &item, bool verbose)
if (!is_known_artefact(item))
{
- if (item_ident( item, ISFLAG_KNOW_PLUSES )
+ if (item_ident(item, ISFLAG_KNOW_PLUSES)
&& item.plus >= MAX_WPN_ENCHANT && item.plus2 >= MAX_WPN_ENCHANT)
{
description += "$It is maximally enchanted.";
@@ -971,7 +969,7 @@ static std::string _describe_weapon(const item_def &item, bool verbose)
// describe_ammo
//
//---------------------------------------------------------------
-static std::string _describe_ammo( const item_def &item )
+static std::string _describe_ammo(const item_def &item)
{
std::string description;
@@ -1027,11 +1025,11 @@ static std::string _describe_ammo( const item_def &item )
{
case SPMSL_FLAME:
bolt_name = "flame";
- // Intentional fall-through
+ // Intentional fall-through.
case SPMSL_FROST:
if (bolt_name.empty())
bolt_name = "frost";
- // Intentional fall-through
+ // Intentional fall-through.
case SPMSL_CHAOS:
if (bolt_name.empty())
bolt_name = "a random type";
@@ -1093,7 +1091,7 @@ static std::string _describe_ammo( const item_def &item )
case SPMSL_SILVER:
description += "Compared to normal ammo, it does twice as "
"much damage to the undead, demons and chaotic beings, "
- "and weighs twice as much. With due care, it can still "
+ "and weighs twice as much. With due care, it can still "
"be handled by those folks.";
break;
}
@@ -1136,7 +1134,7 @@ static std::string _describe_ammo( const item_def &item )
else if (item.sub_type != MI_THROWING_NET)
append_missile_info(description);
- if (item_ident( item, ISFLAG_KNOW_PLUSES ) && item.plus >= MAX_WPN_ENCHANT)
+ if (item_ident(item, ISFLAG_KNOW_PLUSES) && item.plus >= MAX_WPN_ENCHANT)
description += "$It is maximally enchanted.";
else
{