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authorDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-11-19 05:55:49 -0600
committerDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-11-19 06:31:39 -0600
commitad599ad1c85be1ffba72f5aacacf869fa85010ca (patch)
tree40ee99cb940687ed21de444be1bbf78003b3316f /crawl-ref/source/describe.cc
parentb1aaf507f2ecb50a7792037b1f9894e06591ce3d (diff)
downloadcrawl-ref-ad599ad1c85be1ffba72f5aacacf869fa85010ca.tar.gz
crawl-ref-ad599ad1c85be1ffba72f5aacacf869fa85010ca.zip
Split chaotic things into unclean and chaotic things.
Chaotic things are now shapeshifters, mutators, etc., while unclean things are diseasing things, rotting things, etc. Zin still hates both. As good gods treat both unholy and evil monsters as evil, he'll treat both unclean and chaotic monsters as chaotic. Note that silver will only do extra damage to chaotics, as before.
Diffstat (limited to 'crawl-ref/source/describe.cc')
-rw-r--r--crawl-ref/source/describe.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/describe.cc b/crawl-ref/source/describe.cc
index cae6b21798..3899bb07cc 100644
--- a/crawl-ref/source/describe.cc
+++ b/crawl-ref/source/describe.cc
@@ -3643,7 +3643,7 @@ void describe_god( god_type which_god, bool give_title )
(you.piety >= 50) ? "sometimes" :
"occasionally";
- cprintf("%s %s shields you from chaotic effects." EOL,
+ cprintf("%s %s shields you from unclean and chaotic effects." EOL,
god_name(which_god).c_str(), how);
}
else if (which_god == GOD_SHINING_ONE)