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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-04-14 16:33:14 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-04-14 16:33:14 +0000 |
commit | bbbd701b88b0274d7f14d0957828ad4342648135 (patch) | |
tree | de63191fc5e12155f5260708ca2dd0fc3a9d15fa /crawl-ref/source/describe.cc | |
parent | 94ceb87517474ac372a41a52a3448104f51435bf (diff) | |
download | crawl-ref-bbbd701b88b0274d7f14d0957828ad4342648135.tar.gz crawl-ref-bbbd701b88b0274d7f14d0957828ad4342648135.zip |
Overhaul blood potions to work completely differently.
Instead of storing age in item.special they now use a dynamic vector
(item.props, like decks do), so that a stack of potions doesn't have
to coagulate all at once.
Rather than counting down the timers every 20 turns or so, the time-out
turn is calculated at creation, and comparison is done against the
current turncount. Any action changing a stack (quaffing, firing,
Evaporate, picking up, dropping) will always extract the oldest values
from the vector, which is likely to be what the player wants.
Blood potions now last about 2000 turns (a bit more if drawn from fresh
corpses), and coagulate 500 turns before rotting away.
I ran a lot of tests in wiz mode and out, but of course there may still
be problems. I've added methods to calculate the new timers from old
style age counters (item.special), but I'm not sure that they actually
work... Oh well... if worst comes to worst, this commit breaks saves.
Also:
* vampires are not susceptible to fire anymore when Bloodless
* make tile_plant_colour also apply for remembered plants out of LOS
* fix 1941759: buggy orc dialogue
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4228 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/describe.cc')
-rw-r--r-- | crawl-ref/source/describe.cc | 20 |
1 files changed, 19 insertions, 1 deletions
diff --git a/crawl-ref/source/describe.cc b/crawl-ref/source/describe.cc index 0c2bbdfc24..2f487034f4 100644 --- a/crawl-ref/source/describe.cc +++ b/crawl-ref/source/describe.cc @@ -1645,8 +1645,26 @@ std::string get_item_description( const item_def &item, bool verbose, description << "$This book is beyond your current level of understanding."; break; - case OBJ_SCROLLS: case OBJ_POTIONS: +#ifdef DEBUG_BLOOD_POTIONS + // list content of timer vector for blood potions + if (item.sub_type == POT_BLOOD + || item.sub_type == POT_BLOOD_COAGULATED) + { + item_def stack = static_cast<item_def>(item); + CrawlHashTable &props = stack.props; + ASSERT(props.exists("timer")); + CrawlVector &timer = props["timer"].get_vector(); + ASSERT(!timer.empty()); + + description << "$Quantity: " << stack.quantity + << " Timer size: " << (int) timer.size(); + description << "$Timers:$"; + for (int i = 0; i < timer.size(); i++) + description << (timer[i].get_long()) << " "; + } +#endif + case OBJ_SCROLLS: case OBJ_ORBS: case OBJ_CORPSES: case OBJ_GOLD: |