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authorjohnny shelley <jwshelley@shell-22005.(none)>2009-11-19 05:44:39 +0000
committerMatthew Cline <zelgadis@sourceforge.net>2009-11-20 02:34:28 -0800
commitcd397dc4d76ee1ca808b7a19780b7f0a573331f1 (patch)
tree2da4843a0e279a8a2ddb79326812249d70d7e6c2 /crawl-ref/source/describe.cc
parent1dcce9fd9868509eca825cf264c95dcb0b5e511a (diff)
downloadcrawl-ref-cd397dc4d76ee1ca808b7a19780b7f0a573331f1.tar.gz
crawl-ref-cd397dc4d76ee1ca808b7a19780b7f0a573331f1.zip
ammo mulch changes
fire / frost / electric / reaping are not auto mulch flame has chance to save reduced by 2 frost has chance to save reduced by 1 reaping has chance to save reduced by 3 electric has standard chance as it only procs 1 in 3 added was_missile to beam properties in order to not auto mulch other beam types than BEAM_MISSILE Signed-off-by: Matthew Cline <zelgadis@sourceforge.net>
Diffstat (limited to 'crawl-ref/source/describe.cc')
-rw-r--r--crawl-ref/source/describe.cc16
1 files changed, 6 insertions, 10 deletions
diff --git a/crawl-ref/source/describe.cc b/crawl-ref/source/describe.cc
index abffa019e0..550eee4a9d 100644
--- a/crawl-ref/source/describe.cc
+++ b/crawl-ref/source/describe.cc
@@ -1023,16 +1023,14 @@ static std::string _describe_ammo(const item_def &item)
switch (item.special)
{
case SPMSL_FLAME:
- bolt_name = "flame";
- // Intentional fall-through.
+ description += "It turns into a bolt of flame.";
+ break;
case SPMSL_FROST:
- if (bolt_name.empty())
- bolt_name = "frost";
- // Intentional fall-through.
+ description += "It turns into a bolt of flame.";
+ break;
case SPMSL_ELECTRIC:
- if (bolt_name.empty())
- bolt_name = "electricity";
- // Intentional fall-through.
+ description += "The electricity stored in it may find a path to the ground.";
+ break;
case SPMSL_CHAOS:
if (bolt_name.empty())
bolt_name = "a random type";
@@ -1052,7 +1050,6 @@ static std::string _describe_ammo(const item_def &item)
description += "it turns into a bolt of ";
description += bolt_name;
description += ".";
-
always_destroyed = true;
break;
case SPMSL_POISONED:
@@ -1069,7 +1066,6 @@ static std::string _describe_ammo(const item_def &item)
description += "If it kills a monster, causing it to leave "
"a corpse, the corpse will be animated as a zombie "
"friendly to the one who " + threw_or_fired + " it.";
- always_destroyed = true;
break;
case SPMSL_PENETRATION:
description += "It will pass through any targets it hits, "