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authorjohnny shelley <jwshelley@shell-23006.(none)>2009-11-15 03:52:15 +0000
committerStefan O'Rear <stefanor@cox.net>2009-11-14 23:22:03 -0800
commitdd56050f2d05db6ed7ff5bc99acd1032707c27fd (patch)
treebc15eec8b791380652ed3dd7b68609684e8333ca /crawl-ref/source/describe.cc
parent4cb4bea3108f8fa560669bab120623729b3ff4b8 (diff)
downloadcrawl-ref-dd56050f2d05db6ed7ff5bc99acd1032707c27fd.tar.gz
crawl-ref-dd56050f2d05db6ed7ff5bc99acd1032707c27fd.zip
Warper Overhaul - Renamed to Arcane Marksman
Missile Changes -- electricity missiles are now an option - they are always destroyed reaping / dispersal ammo is now always destroyed as it can be created by players poison ammo can again affect rocks / bullets etc - still no nets. Apparently this is a contact poison, but mainly it's to close the gap between sling users and archers. SKILLS -- Ranged weapon 3 Dodging 2 Spellcasting 2 Enchantments OR Translocations 3 EQUIPMENT -- Robe Ration Scroll of blink Some ranged weapon options as Hunter No melee weapon! Either book of elemental missiles or warped missiles The book of Elemental Missiles Spells Type Level a - Corona Enchantment 1 b - Swiftness Enchantment/Air 2 c - Repel Missiles Enchantment/Air 2 d - Flame Ammunition Enchantment/Fire 3 e - Frost Ammunition Enchantment/Ice 3 f - Poison Ammunition Enchantment/Poison 4 The book of Warped Missiles Spells Type Level a - Apportation Translocation 1 b - Portal Projectile Translocation 2 c - Repel Missiles Enchantment/Air 2 d - Blink Translocation 2 e - Returning Ammunition Enchantment/Translocation 3 f - Warp Ammunition Enchantment/Translocation 5 The book of Devastating Missiles Spells Type Level a - Poison Ammunition Enchantment/Poison 4 b - Warp Ammunition Enchantment/Translocation 5 c - Shocking Ammunition Enchantment/Air 5 d - Haste Enchantment 6 e - Deflect Missiles Enchantment/Air 6 f - Exploding Ammunition Enchantment/Fire/Air 7 g - Reaping Ammunition Enchantment/Necromancy 7 Signed-off-by: Stefan O'Rear <stefanor@cox.net>
Diffstat (limited to 'crawl-ref/source/describe.cc')
-rw-r--r--crawl-ref/source/describe.cc6
1 files changed, 6 insertions, 0 deletions
diff --git a/crawl-ref/source/describe.cc b/crawl-ref/source/describe.cc
index 6b2283fd3d..d210a64827 100644
--- a/crawl-ref/source/describe.cc
+++ b/crawl-ref/source/describe.cc
@@ -1032,6 +1032,10 @@ static std::string _describe_ammo(const item_def &item)
if (bolt_name.empty())
bolt_name = "frost";
// Intentional fall-through.
+ case SPMSL_ELECTRIC:
+ if (bolt_name.empty())
+ bolt_name = "electricity";
+ // Intentional fall-through.
case SPMSL_CHAOS:
if (bolt_name.empty())
bolt_name = "a random type";
@@ -1068,6 +1072,7 @@ static std::string _describe_ammo(const item_def &item)
description += "If it kills a monster, causing it to leave "
"a corpse, the corpse will be animated as a zombie "
"friendly to the one who " + threw_or_fired + " it.";
+ always_destroyed = true;
break;
case SPMSL_PENETRATION:
description += "It will pass through any targets it hits, "
@@ -1078,6 +1083,7 @@ static std::string _describe_ammo(const item_def &item)
description += "Any target it hits will blink, with a "
"tendency towards blinking further away from the one "
"who " + threw_or_fired + " it.";
+ always_destroyed = true;
break;
case SPMSL_EXPLODING:
description += "It will explode into fragments upon "