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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-06-18 17:36:50 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-06-18 17:36:50 +0000 |
commit | 50c201eae4fa07d6901dc5632c294660fb1a0745 (patch) | |
tree | 01fce245e2693ab4c54ef55d06ffdf89fd035390 /crawl-ref/source/describe.h | |
parent | 88b3b611b4a78d557eed9f2266c74bdad2b38cd8 (diff) | |
download | crawl-ref-50c201eae4fa07d6901dc5632c294660fb1a0745.tar.gz crawl-ref-50c201eae4fa07d6901dc5632c294660fb1a0745.zip |
Outsource the tutorial descriptions of skills, and make them searchable
in the database. Apply Zaba's patch to view skills from the skill menu
('m'). The melee, ranged and magic skills currently only have really
generic descriptions shamelessly copied from the tutorial. There's a
front end function get_skill_description that appends extra information
like what types of unarmed attacks the current character is capable of
(kicking, clawing, punching, ...)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5955 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/describe.h')
-rw-r--r-- | crawl-ref/source/describe.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/crawl-ref/source/describe.h b/crawl-ref/source/describe.h index a8014d7b95..009b6077eb 100644 --- a/crawl-ref/source/describe.h +++ b/crawl-ref/source/describe.h @@ -81,6 +81,10 @@ void describe_spell(spell_type spelled); * *********************************************************************** */ std::string get_ghost_description(const monsters &mons, bool concise = false); +std::string get_skill_description(int skill, bool need_title = false); + +void describe_skill(int skill); + void print_description( const std::string &d ); const char *trap_name(trap_type trap); |