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authorJude Brown <bookofjude@users.sourceforge.net>2010-01-07 20:16:25 +1000
committerJude Brown <bookofjude@users.sourceforge.net>2010-01-07 21:25:57 +1000
commit00005320c53fa3bdd66df6d805bf4f83fa43bec1 (patch)
tree02038aca86a5ce6d01965ba91b8e191ebe8a2e2b /crawl-ref/source/directn.cc
parentcf714fb898d9a640ac9d7fc7f90d9a81294b572b (diff)
downloadcrawl-ref-00005320c53fa3bdd66df6d805bf4f83fa43bec1.tar.gz
crawl-ref-00005320c53fa3bdd66df6d805bf4f83fa43bec1.zip
Change "wrath" needles to "frenzy".
This introduces a new monster enchantment: ENCH_INSANE (or frenzy), sends the monster neutral and berserk at the same time. The needle now has the effect of causing this enchantment, instead of just sending monsters berserk. It now actually has some use, even if it is slightly risky.
Diffstat (limited to 'crawl-ref/source/directn.cc')
-rw-r--r--crawl-ref/source/directn.cc1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/directn.cc b/crawl-ref/source/directn.cc
index bfbc35b166..8e17763165 100644
--- a/crawl-ref/source/directn.cc
+++ b/crawl-ref/source/directn.cc
@@ -2994,6 +2994,7 @@ static std::string _describe_mons_enchantment(const monsters &mons,
case ENCH_ROT: return "rotting away"; //jmf: "covered in sores"?
case ENCH_CORONA: return "softly glowing";
case ENCH_SLOW: return "moving slowly";
+ case ENCH_INSANE: return "frenzied and insane";
case ENCH_BERSERK: return "berserk";
case ENCH_BATTLE_FRENZY: return "consumed by blood-lust";
case ENCH_HASTE: return "moving very quickly";