diff options
author | Robert Vollmert <rvollmert@gmx.net> | 2009-10-16 11:00:40 +0200 |
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committer | Robert Vollmert <rvollmert@gmx.net> | 2009-10-16 16:09:28 +0200 |
commit | 0a624bcd948148817226c9585db7ce16bf5cb599 (patch) | |
tree | 4776ca7d42aae270582e779e8568ec3bb8c12efe /crawl-ref/source/directn.cc | |
parent | 8ba1550e401b3b67a046e2173b4143c8f51bd933 (diff) | |
download | crawl-ref-0a624bcd948148817226c9585db7ce16bf5cb599.tar.gz crawl-ref-0a624bcd948148817226c9585db7ce16bf5cb599.zip |
Rewrite find_ray to use precomputed cellrays.
During precomputation, we store the minimal cellrays by target
and sort them according to niceness.
find_ray now simply picks the first non-blocked ray to a
target, which means looping through the 10 or so minimal
cellrays with that target -- this should be a lot more
efficient. (An extended findray test went from 150s to 40s
(debug) and 40s to 26s (profile)).
The interface to find_ray has changed: cycle_dir=-1,0,1 was
changed to cyle=false/true since we never cycle in the other
direction anyway. find_shortest was removed: all rays to a
target had the same length all along, but now we also return
the straightest one automatically.
The change also eliminates the duplicate corner-cutting code
between ray_def::advance and find_ray as imbalance calculation
now relies on ray_def::advance.
Diffstat (limited to 'crawl-ref/source/directn.cc')
-rw-r--r-- | crawl-ref/source/directn.cc | 17 |
1 files changed, 6 insertions, 11 deletions
diff --git a/crawl-ref/source/directn.cc b/crawl-ref/source/directn.cc index 8e64e63e93..15d3ebd572 100644 --- a/crawl-ref/source/directn.cc +++ b/crawl-ref/source/directn.cc @@ -409,8 +409,7 @@ static void _direction_again(dist& moves, targetting_type restricts, moves.target = you.prev_grd_targ; - moves.choseRay = find_ray(you.pos(), moves.target, - moves.ray, 0, true); + moves.choseRay = find_ray(you.pos(), moves.target, moves.ray); } else if (you.prev_targ == MHITYOU) { @@ -444,8 +443,7 @@ static void _direction_again(dist& moves, targetting_type restricts, moves.target = montarget->pos(); - moves.choseRay = find_ray(you.pos(), moves.target, - moves.ray, 0, true); + moves.choseRay = find_ray(you.pos(), moves.target, moves.ray); } moves.isValid = true; @@ -967,7 +965,7 @@ static bool _blocked_ray(const coord_def &where, dungeon_feature_type* feat = NULL) { ray_def ray; - if (!find_ray(you.pos(), where, ray, 0, true)) + if (!find_ray(you.pos(), where, ray)) fallback_ray(you.pos(), where, ray); ray.advance_through(where); @@ -1318,8 +1316,7 @@ void direction(dist& moves, targetting_type restricts, #ifdef WIZARD case CMD_TARGET_CYCLE_BEAM: show_beam = true; - have_beam = find_ray(you.pos(), moves.target, - ray, (show_beam ? 1 : 0)); + have_beam = find_ray(you.pos(), moves.target, ray, show_beam); need_beam_redraw = true; break; #endif @@ -1339,8 +1336,7 @@ void direction(dist& moves, targetting_type restricts, break; } - have_beam = find_ray(you.pos(), moves.target, - ray, 0, true); + have_beam = find_ray(you.pos(), moves.target, ray); show_beam = true; need_beam_redraw = true; } @@ -1685,8 +1681,7 @@ void direction(dist& moves, targetting_type restricts, if (show_beam) { - have_beam = find_ray(you.pos(), moves.target, - ray, 0, true); + have_beam = find_ray(you.pos(), moves.target, ray); need_beam_redraw = true; } } |