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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-13 14:19:42 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-13 14:19:42 +0000
commit1572e9c9223b1b45eada6fec2e1a82eb6950ebfd (patch)
tree722a3bd7d205b8ade2d81b39e5c68ddf77c7c099 /crawl-ref/source/directn.cc
parent71c47c6d4e6a0b05f439f08dfabf6a83f481fa2f (diff)
downloadcrawl-ref-1572e9c9223b1b45eada6fec2e1a82eb6950ebfd.tar.gz
crawl-ref-1572e9c9223b1b45eada6fec2e1a82eb6950ebfd.zip
Added several new tutorial triggers including information on being caught
in a net, specific skills, magic resistance, and which stat to choose. In a given game you'll only ever see a small fraction of all tutorial events (we're at 71 now, and some of them are exclusive). In fact, a lot of the information is so generally useful (esp. on gods, skills and items) that I'm seriously considering opening up the general information (How do I use item x? What does Spellcasting do?) to a wider selection of characters. I don't think we'll want to explain the intricacies of Mummies, Ghouls, or Vampires, but a lot of this stuff even applies to them... (If we overhaul the tutorial, it's certainly not a 0.4 target, though.) Resetting the tutorial version to 8 as we somehow switched from digital version to binary and back to digital. It will take some time until we actually reach 110, and by then, I am sure the base files won't be save compatible anymore. :) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5777 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/directn.cc')
-rw-r--r--crawl-ref/source/directn.cc10
1 files changed, 5 insertions, 5 deletions
diff --git a/crawl-ref/source/directn.cc b/crawl-ref/source/directn.cc
index 0437b72ca0..9bcc52bb8c 100644
--- a/crawl-ref/source/directn.cc
+++ b/crawl-ref/source/directn.cc
@@ -2112,7 +2112,7 @@ static std::string _stair_destination_description(const coord_def &pos)
static void _describe_monster(const monsters *mon)
{
- // first print type and equipment
+ // First print type and equipment.
std::string text = get_monster_desc(mon);
text += ".";
print_formatted_paragraph(text, get_number_of_cols());
@@ -2346,9 +2346,9 @@ static void _describe_cell(int mx, int my)
{
std::string msg;
#ifdef USE_TILE
- msg = "(Right-click for more information.)";
+ msg = "(<w>Right-click</w> for more information.)";
#else
- msg = "(Press <w>v<lightgray> for more information.)";
+ msg = "(Press <w>v</w> for more information.)";
#endif
print_formatted_paragraph(msg, get_number_of_cols());
}
@@ -2427,9 +2427,9 @@ static void _describe_cell(int mx, int my)
if (Options.tutorial_left && tutorial_pos_interesting(mx, my))
{
#ifdef USE_TILE
- feature_desc += " (Right-click for more information.)";
+ feature_desc += " (<w>Right-click</w> for more information.)";
#else
- feature_desc += " (Press <w>v<lightgray> for more information.)";
+ feature_desc += " (Press <w>v</w> for more information.)";
#endif
print_formatted_paragraph(feature_desc, get_number_of_cols());
}