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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-26 10:39:39 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-26 10:39:39 +0000
commit61cae4a761c2f72cda44ae269c7007b37a0c14a7 (patch)
treefec8ec71ca7ca6eebd9d48881bc5ee3fe27d04c1 /crawl-ref/source/directn.cc
parentd4acdf4a6a4b73607d58714a66efd372674adb56 (diff)
downloadcrawl-ref-61cae4a761c2f72cda44ae269c7007b37a0c14a7.tar.gz
crawl-ref-61cae4a761c2f72cda44ae269c7007b37a0c14a7.zip
Misc. minor cleanups. (Yes, a huge amount of them but still...)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6146 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/directn.cc')
-rw-r--r--crawl-ref/source/directn.cc12
1 files changed, 6 insertions, 6 deletions
diff --git a/crawl-ref/source/directn.cc b/crawl-ref/source/directn.cc
index c0862fdda5..7b787fa0fa 100644
--- a/crawl-ref/source/directn.cc
+++ b/crawl-ref/source/directn.cc
@@ -255,7 +255,7 @@ static void draw_ray_glyph(const coord_def &pos, int colour,
static bool _mon_submerged_in_water(const monsters *mon)
{
if (!mon)
- return false;
+ return (false);
return (grd[mon->x][mon->y] == DNGN_SHALLOW_WATER
&& see_grid(mon->x, mon->y)
@@ -265,9 +265,9 @@ static bool _mon_submerged_in_water(const monsters *mon)
static bool _is_target_in_range(int x, int y, int range)
{
- // range doesn't matter
+ // Range doesn't matter.
if (range == -1)
- return true;
+ return (true);
return (grid_distance(you.x_pos, you.y_pos, x, y) <= range);
}
@@ -1367,14 +1367,14 @@ static bool _find_monster( int x, int y, int mode, bool need_path,
// Now compare target modes.
if (mode == TARG_ANY)
- return true;
+ return (true);
if (mode == TARG_FRIEND)
return (mons_friendly(&menv[targ_mon] ));
ASSERT(mode == TARG_ENEMY);
if (mons_friendly(&menv[targ_mon]))
- return false;
+ return (false);
// Don't target zero xp monsters, unless target_zero_exp is set.
return (Options.target_zero_exp
@@ -1407,7 +1407,7 @@ static bool _find_object(int x, int y, int mode,
const int item = igrd[x][y];
if (item == NON_ITEM && !is_mimic)
- return false;
+ return (false);
return (in_los(x, y) || Options.target_oos && is_terrain_seen(x, y)
&& (is_stash(x, y) || is_mimic));