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authorHaran Pilpel <haranp@users.sourceforge.net>2010-01-16 08:35:15 +0200
committerHaran Pilpel <haranp@users.sourceforge.net>2010-01-16 08:35:15 +0200
commit6dc4f972a25d496deecd55d60bee5ea31523d7dd (patch)
tree170e66e2122b10155cdc7a74b8bc204322511c27 /crawl-ref/source/directn.cc
parentcd1279820c73e2d44d5ca58f1cf62f2ee0bc769d (diff)
downloadcrawl-ref-6dc4f972a25d496deecd55d60bee5ea31523d7dd.tar.gz
crawl-ref-6dc4f972a25d496deecd55d60bee5ea31523d7dd.zip
Fix for bug 438: when drawing Dance, and probably creating dancing weapons
in other ways too, we would call _maybe_init_tilenum_props, which tries to get the basetile for the dancing weapon, which crashes because we haven't given it the weapon yet (this was all happening in create_monster().) This is a major hack; someone more familiar with tiles should fix this better.
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