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authorMatthew Cline <zelgadis@sourceforge.net>2009-11-22 21:00:05 -0800
committerMatthew Cline <zelgadis@sourceforge.net>2009-11-22 21:02:48 -0800
commitc94f94d6959395a96da97a4c163e44456277d1a1 (patch)
tree89f857c646b48e8bba22f4362629bc7d3c375f2b /crawl-ref/source/directn.cc
parentce0b009e851f37ee522e7e0ef420a0e9fb0b246e (diff)
downloadcrawl-ref-c94f94d6959395a96da97a4c163e44456277d1a1.tar.gz
crawl-ref-c94f94d6959395a96da97a4c163e44456277d1a1.zip
tiles: Make mod-L-click actions do-again-able
If you fire/cast/zap at a monster with mod-L-click, then you can do the command over again with the "`" key. Doesn't work yet with spells cast via the spell pane (toggled on with "_"), or with items fired via clicking on the inventory pane.
Diffstat (limited to 'crawl-ref/source/directn.cc')
-rw-r--r--crawl-ref/source/directn.cc9
1 files changed, 4 insertions, 5 deletions
diff --git a/crawl-ref/source/directn.cc b/crawl-ref/source/directn.cc
index a1e9ccf2c0..cd94c49360 100644
--- a/crawl-ref/source/directn.cc
+++ b/crawl-ref/source/directn.cc
@@ -361,6 +361,7 @@ static void _direction_again(dist& moves, targetting_type restricts,
return;
}
+#ifdef DEBUG
int targ_types = 0;
if (you.prev_targ != MHITNOT && you.prev_targ != MHITYOU)
targ_types++;
@@ -368,6 +369,7 @@ static void _direction_again(dist& moves, targetting_type restricts,
targ_types++;
if (you.prev_grd_targ != coord_def(0, 0))
targ_types++;
+#endif
ASSERT(targ_types == 1);
// Discard keys until we get to a set-target command
@@ -382,7 +384,8 @@ static void _direction_again(dist& moves, targetting_type restricts,
|| key_command == CMD_TARGET_SELECT
|| key_command == CMD_TARGET_SELECT_FORCE_ENDPOINT
|| key_command == CMD_TARGET_SELECT_FORCE
- || key_command == CMD_TARGET_MAYBE_PREV_TARGET)
+ || key_command == CMD_TARGET_MAYBE_PREV_TARGET
+ || key_command == CMD_TARGET_MOUSE_SELECT)
{
break;
}
@@ -996,11 +999,7 @@ void direction(dist& moves, targetting_type restricts,
#endif
if (crawl_state.is_replaying_keys() && restricts != DIR_DIR)
- {
- _direction_again(moves, restricts, mode, range, just_looking,
- prompt, beh);
return;
- }
// NOTE: Even if just_looking is set, moves is still interesting,
// because we can travel there!