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authordshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-07-09 17:41:11 +0000
committerdshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-07-09 17:41:11 +0000
commit0ec7cf7056fb1e230696a46f0f776f72bd49a6fe (patch)
tree6e5b484718ee4a9edfc8567864fffcfe3c74eedf /crawl-ref/source/dungeon.cc
parentb26e4bf0ba4e7b2522dbff7330ebc2b74f380ab5 (diff)
downloadcrawl-ref-0ec7cf7056fb1e230696a46f0f776f72bd49a6fe.tar.gz
crawl-ref-0ec7cf7056fb1e230696a46f0f776f72bd49a6fe.zip
Superior minivault handling. Minivaults without floor padding are finally
supported (see mines4_lemuel for an example). Set default depth to D:a-b in all .des files. Random vaults that want to live in a non-main-dungeon branch must explicitly specify this in a DEPTH: line. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1823 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/dungeon.cc')
-rw-r--r--crawl-ref/source/dungeon.cc15
1 files changed, 13 insertions, 2 deletions
diff --git a/crawl-ref/source/dungeon.cc b/crawl-ref/source/dungeon.cc
index cd0ae021a5..2106a55c36 100644
--- a/crawl-ref/source/dungeon.cc
+++ b/crawl-ref/source/dungeon.cc
@@ -161,6 +161,10 @@ static int box_room_doors( int bx1, int bx2, int by1, int by2, int new_doors);
static void city_level(int level_number);
static void diamond_rooms(int level_number);
+static void pick_float_exits(vault_placement &place,
+ std::vector<coord_def> &targets);
+static void connect_vault(const vault_placement &vp);
+
// ITEM & SHOP FUNCTIONS
static void place_shops(int level_number);
static object_class_type item_in_shop(unsigned char shop_type);
@@ -2687,9 +2691,10 @@ static bool build_minivaults(int level_number, int force_vault,
apply_place_masks(place);
// these two are throwaways:
- std::vector<coord_def> dummy;
int num_runes = 0;
+ std::vector<coord_def> &target_connections = place.exits;
+
// paint the minivault onto the grid
for (int vx = v1x; vx < v1x + place.width; vx++)
{
@@ -2701,11 +2706,17 @@ static bool build_minivaults(int level_number, int force_vault,
altar_count = vault_grid( place,
level_number, vx, vy, altar_count,
acq_item_class,
- feat, dummy,
+ feat, target_connections,
num_runes );
}
}
+ if (target_connections.empty() && place.map.has_tag("mini_float"))
+ pick_float_exits(place, target_connections);
+
+ if (!target_connections.empty())
+ connect_vault(place);
+
return (true);
} // end build_minivaults()