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authordshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-04-09 15:30:30 +0000
committerdshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-04-09 15:30:30 +0000
commit1798905e716ab714da4ec70262532988b58356cd (patch)
tree12e1fa445562b6840492ae4f6acabed0199f3ab5 /crawl-ref/source/dungeon.cc
parent55826a15202764602ab3ad81cdeb3dd37ee9cb0b (diff)
downloadcrawl-ref-1798905e716ab714da4ec70262532988b58356cd.tar.gz
crawl-ref-1798905e716ab714da4ec70262532988b58356cd.zip
Added ice statues.
Monster spells now use spell_type instead of the old mon_spell_type. Fixed buggy behaviour when banished from Labyrinth. DGL_WHEREIS was not including current time, fixed. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1275 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/dungeon.cc')
-rw-r--r--crawl-ref/source/dungeon.cc11
1 files changed, 6 insertions, 5 deletions
diff --git a/crawl-ref/source/dungeon.cc b/crawl-ref/source/dungeon.cc
index a1aa225703..c7a780606e 100644
--- a/crawl-ref/source/dungeon.cc
+++ b/crawl-ref/source/dungeon.cc
@@ -6519,12 +6519,13 @@ static int newwave_weapon_colour(const item_def &item)
int item_colour = BLACK;
// fixed artefacts get predefined colours
- char *itname = (char*) item_name( item, DESC_PLAIN );
- char *item_runed = strstr( strlwr(itname), strlwr((char*) "runed") );
- char *heav_runed = strstr( strlwr(itname), strlwr((char*) "heavily") );
+ std::string itname = item_name( item, DESC_PLAIN );
+ lowercase(itname);
+
+ const bool item_runed = itname.find(" runed ") != std::string::npos;
+ const bool heav_runed = itname.find(" heavily ") != std::string::npos;
- if ( is_random_artefact(item) &&
- (item_runed == NULL || heav_runed != NULL) )
+ if ( is_random_artefact(item) && (!item_runed || heav_runed) )
return exciting_colour();
if (is_range_weapon( item ))