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author | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-12-13 01:00:01 +0000 |
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committer | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-12-13 01:00:01 +0000 |
commit | 42d0d63ae25d7ec3e5ded02ae77489cc5e8371f9 (patch) | |
tree | dfa131b93bdbc36c38bc31adb71d717ce44a659b /crawl-ref/source/dungeon.cc | |
parent | 43d6d67d143b01bacbf10dad61f460c7446db1fb (diff) | |
download | crawl-ref-42d0d63ae25d7ec3e5ded02ae77489cc5e8371f9.tar.gz crawl-ref-42d0d63ae25d7ec3e5ded02ae77489cc5e8371f9.zip |
Breaks savefile compatibility.
Allow Shadow Creatures spell (along with anything that uses create_monster(),
mons_place(), place_monster() or pick_random_monster()) to work in portal
vaults; only fixed ziggurats to use it. Must be done by manually calling
dgn.set_random_mon_list(); can't automatically set it from MONS since the
actual frequency of the monster specified that way is controlled by the number
of 1/2/3/etc symbols that are in the map combined with symbol shufflings and
substitutions. Can add an RMONS keyword to handle it if needed.
Limitations: can only use level id or monster type + base type. Monster number
(specific number of hydra heads), colour, items, band, and patrolling are all
discarded/ignored. This can be improved if it's too limiting.
New per-level env.properties CrawlHashTable stores the information.
env.properties can be used to store new per-level data without breaking
savefile compatibility (though changing the handling of old data in
env.properties can still break compatibility).
Random monster spawn rate is now controlled by the per-level
env.spawn_random_rate (though the default rates are all the same as before), in
case any weird portal vaults want to turn on random monster spawning. Could
also be used to alter the random spawn rate for places like Vault:8
Prevented Shadow Creatues from working in the Temple.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7816 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/dungeon.cc')
-rw-r--r-- | crawl-ref/source/dungeon.cc | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/crawl-ref/source/dungeon.cc b/crawl-ref/source/dungeon.cc index 335aba7330..3a43bfe349 100644 --- a/crawl-ref/source/dungeon.cc +++ b/crawl-ref/source/dungeon.cc @@ -883,6 +883,9 @@ static void _reset_level() dgn_check_connectivity = false; dgn_zones = 0; + // Forget level properties. + env.properties.clear(); + // Blank level with DNGN_ROCK_WALL. grd.init(DNGN_ROCK_WALL); env.grid_colours.init(BLACK); @@ -924,6 +927,26 @@ static void _reset_level() else env.level_flags = 0; + // Set default random monster generation rate (smaller is more often, + // except that 0 == no random monsters). + if (you.level_type == LEVEL_DUNGEON) + { + if (you.where_are_you == BRANCH_ECUMENICAL_TEMPLE) + env.spawn_random_rate = 0; + else + env.spawn_random_rate = 240; + } + else if (you.level_type == LEVEL_ABYSS + || you.level_type == LEVEL_PANDEMONIUM) + { + // Abyss spawn rate is set for those characters that start out in the + // Abyss; otherwise the number is ignored in the Abyss. + env.spawn_random_rate = 50; + } + else + // No random monsters in Labyrinths and portal vaualts. + env.spawn_random_rate = 0; + env.floor_colour = BLACK; env.rock_colour = BLACK; |