summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/dungeon.cc
diff options
context:
space:
mode:
authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-15 20:15:48 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-15 20:15:48 +0000
commit51e06c054764971800694444b6cb35369a5ce336 (patch)
tree80b9b9d51c04b749fbfc93660b58b10fcc34dd52 /crawl-ref/source/dungeon.cc
parentf5824a2c7390e30a801ac8b1eaa9cea7a6d3afae (diff)
downloadcrawl-ref-51e06c054764971800694444b6cb35369a5ce336.tar.gz
crawl-ref-51e06c054764971800694444b6cb35369a5ce336.zip
Fix the Vestibule having no upstairs. o_O
Fix fleeing monsters shooting at you. (BR 1994462) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5861 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/dungeon.cc')
-rw-r--r--crawl-ref/source/dungeon.cc6
1 files changed, 4 insertions, 2 deletions
diff --git a/crawl-ref/source/dungeon.cc b/crawl-ref/source/dungeon.cc
index bd80e1f1b1..fc7a5cfcc4 100644
--- a/crawl-ref/source/dungeon.cc
+++ b/crawl-ref/source/dungeon.cc
@@ -889,6 +889,7 @@ static void _fixup_branch_stairs()
const dungeon_feature_type exit = your_branch().exit_stairs;
for (int x = 1; x < GXM; x++)
for (int y = 1; y < GYM; y++)
+ {
if (grd[x][y] >= DNGN_STONE_STAIRS_UP_I
&& grd[x][y] <= DNGN_ESCAPE_HATCH_UP)
{
@@ -900,6 +901,7 @@ static void _fixup_branch_stairs()
}
grd[x][y] = exit;
}
+ }
}
// Branches that consist of only 1 level (Hall of Blades).
@@ -3017,7 +3019,7 @@ static void _builder_items(int level_number, char level_type, int items_wanted)
}
else if (player_in_branch( BRANCH_ORCISH_MINES ))
{
- specif_type = OBJ_GOLD; /* lots of gold in the orcish mines */
+ specif_type = OBJ_GOLD; // Lots of gold in the orcish mines.
}
if (player_in_branch( BRANCH_VESTIBULE_OF_HELL )
@@ -3026,7 +3028,7 @@ static void _builder_items(int level_number, char level_type, int items_wanted)
|| player_in_branch( BRANCH_HALL_OF_BLADES )
|| player_in_branch( BRANCH_ECUMENICAL_TEMPLE ))
{
- /* No random items in hell, the slime pits, the temple, the hall */
+ // No random items in hell, the slime pits, the temple, the hall.
return;
}
else