diff options
author | Robert Vollmert <rvollmert@gmx.net> | 2009-11-10 14:34:37 +0100 |
---|---|---|
committer | Robert Vollmert <rvollmert@gmx.net> | 2009-11-10 14:34:37 +0100 |
commit | 672df2f6a49ff8683255e5bad316674d16285f0c (patch) | |
tree | a3d04761b18fce07545c67f08f6c4471d31cd659 /crawl-ref/source/dungeon.cc | |
parent | d2b8c2a72d975b9bf6a3f8ea41cff136adf8cb0a (diff) | |
download | crawl-ref-672df2f6a49ff8683255e5bad316674d16285f0c.tar.gz crawl-ref-672df2f6a49ff8683255e5bad316674d16285f0c.zip |
Add conditional bloodifying function and use it in some places.
This might help the reported blood-covered deep water, though
I didn't see any obvious case that was a likely cause.
Diffstat (limited to 'crawl-ref/source/dungeon.cc')
-rw-r--r-- | crawl-ref/source/dungeon.cc | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/dungeon.cc b/crawl-ref/source/dungeon.cc index 096700f6f2..adb5ada5c6 100644 --- a/crawl-ref/source/dungeon.cc +++ b/crawl-ref/source/dungeon.cc @@ -6547,7 +6547,7 @@ static void _labyrinth_add_blood_trail(const dgn_region ®ion) if (path.size() < 10) continue; - env.pgrid(start) |= FPROP_BLOODY; + maybe_bloodify_square(start); #ifdef WIZARD env.pgrid(start) |= FPROP_HIGHLIGHT; #endif @@ -6560,7 +6560,7 @@ static void _labyrinth_add_blood_trail(const dgn_region ®ion) if (step < 2 || step < 12 && coinflip() || step >= 12 && one_chance_in(step/4)) { - env.pgrid(pos) |= FPROP_BLOODY; + maybe_bloodify_square(pos); } #ifdef WIZARD env.pgrid(pos) |= FPROP_HIGHLIGHT; |