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authorJude Brown <bookofjude@users.sourceforge.net>2009-12-07 18:51:48 +1000
committerJude Brown <bookofjude@users.sourceforge.net>2009-12-07 18:51:48 +1000
commita2285dbfa468cca31b2d724db38ccb102c487675 (patch)
treebc5264913f1fdef0ec00a5f12acdb28a75a94b15 /crawl-ref/source/dungeon.cc
parent32fa23aaf24a437f8faa258f7f65507e58b73658 (diff)
downloadcrawl-ref-a2285dbfa468cca31b2d724db38ccb102c487675.tar.gz
crawl-ref-a2285dbfa468cca31b2d724db38ccb102c487675.zip
Let uniques spawn in Orc. (dpeg)
At the very least, give control of uniques spawning in Orc over to unique.des.
Diffstat (limited to 'crawl-ref/source/dungeon.cc')
-rw-r--r--crawl-ref/source/dungeon.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/dungeon.cc b/crawl-ref/source/dungeon.cc
index ab10abb259..b13f745005 100644
--- a/crawl-ref/source/dungeon.cc
+++ b/crawl-ref/source/dungeon.cc
@@ -3174,7 +3174,7 @@ static void _place_traps(int level_number)
// If we get shaft a second time, turn it into an alarm trap, or
// if we got nothing.
- if (ts.type == TRAP_SHAFT || ts.type>= NUM_TRAPS)
+ if (ts.type == TRAP_SHAFT || ts.type >= NUM_TRAPS)
ts.type = TRAP_ALARM;
}
}