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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-06-12 06:55:11 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-06-12 06:55:11 +0000 |
commit | 7142a710d849f6b0ad566c691278d524578b3a6a (patch) | |
tree | cbd29c164eceaccc412d254b5b95dd96d2ab9e78 /crawl-ref/source/dungeon.h | |
parent | 3369ae23fda553c05f6fc48c177f517503cb51ea (diff) | |
download | crawl-ref-7142a710d849f6b0ad566c691278d524578b3a6a.tar.gz crawl-ref-7142a710d849f6b0ad566c691278d524578b3a6a.zip |
Improve performance by only checking whether there are lava or deep
water grids nearby if the player recently moved (or restarted a game)
and if a non-adjacent monster tries to reach the player.
Remove now unneeded lua code (was used for the old pickup.lua) and make
monsters switch away from ranged weapons when engaging you in melee. If
a monster will still insist on hitting you with a sling it's a sure sign
said sling is cursed (doesn't autoID, though).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5755 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/dungeon.h')
0 files changed, 0 insertions, 0 deletions