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authorMatthew Cline <zelgadis@sourceforge.net>2009-10-26 00:48:14 -0700
committerMatthew Cline <zelgadis@sourceforge.net>2009-10-26 00:48:14 -0700
commit7448e4e9a942cc8ea64315ba3084541af8e6c8a2 (patch)
treee1ce97faaa13d64d47b3302abd2a55873582c4e9 /crawl-ref/source/dungeon.h
parentc001f88140962520cb30bedffee39ac69724ad8f (diff)
downloadcrawl-ref-7448e4e9a942cc8ea64315ba3084541af8e6c8a2.tar.gz
crawl-ref-7448e4e9a942cc8ea64315ba3084541af8e6c8a2.zip
FR 1837856: note vaults generated in dump
Include new dump section "vaults", which for game-end dumps (or any wizard-mode dumps) will include a list (by place) of all the vaults generated in the game. The savefile now includes a player-associated CrawlHashTable (you.props), which can be used for storing player information which doesn't need to be accessed efficiently.
Diffstat (limited to 'crawl-ref/source/dungeon.h')
-rw-r--r--crawl-ref/source/dungeon.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/crawl-ref/source/dungeon.h b/crawl-ref/source/dungeon.h
index 75f5d641c5..f6932d1cb6 100644
--- a/crawl-ref/source/dungeon.h
+++ b/crawl-ref/source/dungeon.h
@@ -27,6 +27,8 @@
#define LEVEL_EXTRAS_KEY "level_extras_key"
#define LEVEL_ID_KEY "level_id_key"
+#define YOU_PORTAL_VAULT_NAMES_KEY "you_portal_vault_names_key"
+
enum portal_type
{
PORTAL_NONE = 0,
@@ -423,4 +425,6 @@ inline int count_neighbours(const coord_def& p, dungeon_feature_type feat)
}
void remember_vault_placement(std::string key, vault_placement &place);
+
+std::string dump_vault_maps();
#endif