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author | Matthew Cline <zelgadis@sourceforge.net> | 2009-10-26 00:48:14 -0700 |
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committer | Matthew Cline <zelgadis@sourceforge.net> | 2009-10-26 00:48:14 -0700 |
commit | 7448e4e9a942cc8ea64315ba3084541af8e6c8a2 (patch) | |
tree | e1ce97faaa13d64d47b3302abd2a55873582c4e9 /crawl-ref/source/dungeon.h | |
parent | c001f88140962520cb30bedffee39ac69724ad8f (diff) | |
download | crawl-ref-7448e4e9a942cc8ea64315ba3084541af8e6c8a2.tar.gz crawl-ref-7448e4e9a942cc8ea64315ba3084541af8e6c8a2.zip |
FR 1837856: note vaults generated in dump
Include new dump section "vaults", which for game-end dumps (or any
wizard-mode dumps) will include a list (by place) of all the vaults
generated in the game.
The savefile now includes a player-associated CrawlHashTable
(you.props), which can be used for storing player information which
doesn't need to be accessed efficiently.
Diffstat (limited to 'crawl-ref/source/dungeon.h')
-rw-r--r-- | crawl-ref/source/dungeon.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/crawl-ref/source/dungeon.h b/crawl-ref/source/dungeon.h index 75f5d641c5..f6932d1cb6 100644 --- a/crawl-ref/source/dungeon.h +++ b/crawl-ref/source/dungeon.h @@ -27,6 +27,8 @@ #define LEVEL_EXTRAS_KEY "level_extras_key" #define LEVEL_ID_KEY "level_id_key" +#define YOU_PORTAL_VAULT_NAMES_KEY "you_portal_vault_names_key" + enum portal_type { PORTAL_NONE = 0, @@ -423,4 +425,6 @@ inline int count_neighbours(const coord_def& p, dungeon_feature_type feat) } void remember_vault_placement(std::string key, vault_placement &place); + +std::string dump_vault_maps(); #endif |