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author | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-07-27 17:26:00 +0000 |
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committer | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-07-27 17:26:00 +0000 |
commit | 9b909453a2e070df3ac33277d0a7f07deb6e9132 (patch) | |
tree | 531e033aec96fd1e97e797659a3d8790daad5eae /crawl-ref/source/dungeon.h | |
parent | e3698852a27d5565ba1381bd600776f5080ab9c9 (diff) | |
download | crawl-ref-9b909453a2e070df3ac33277d0a7f07deb6e9132.tar.gz crawl-ref-9b909453a2e070df3ac33277d0a7f07deb6e9132.zip |
Reworked Bazaars as a special case of portal vaults. The level-type is now
called portal vault. The dungeon builder bases its behaviour on the
level_type_name, which must be set as the "dst" property on the portal
leading to the bazaar/portal vault.
Added WELCOME: directive to .des files to allow maps to specify a welcome
message when the player enters the level (only relevant to encompass maps).
Readjusted kenku flight speed.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1941 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/dungeon.h')
-rw-r--r-- | crawl-ref/source/dungeon.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/dungeon.h b/crawl-ref/source/dungeon.h index cd637213f2..530226554d 100644 --- a/crawl-ref/source/dungeon.h +++ b/crawl-ref/source/dungeon.h @@ -112,6 +112,7 @@ struct dgn_region }; bool builder(int level_number, int level_type); +void level_welcome_messages(); void define_zombie(int mid, int ztype, int cs, int power); bool is_wall(int feature); bool place_specific_trap(int spec_x, int spec_y, trap_type spec_type); |