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authorJohanna Ploog <j-p-e-g@users.sourceforge.net>2010-01-13 15:41:23 +0100
committerJohanna Ploog <j-p-e-g@users.sourceforge.net>2010-01-13 15:52:26 +0100
commitcf4b73981be2f79f2bddf38109b8e2662f3a36a0 (patch)
tree1e741733a4f1b280c576212542c62483e5228055 /crawl-ref/source/dungeon.h
parentdf6adc362555213fa7afba9237423b04cb5ba15c (diff)
downloadcrawl-ref-cf4b73981be2f79f2bddf38109b8e2662f3a36a0.tar.gz
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Clean up some of the wizlab tiles.
For the deformed elf/human/orc tiles and the human_monk_ghost, I redrew the outline in standard black. I also removed some dangling transparent pixels and changed a few other transparent pixels to either be completely blank or fully drawn, as seemed appropriate. General tip: When compiling tiles into the game, check e.g. player.png to see how they'll look like in-game, outline and all.
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