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authordshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-08-11 20:56:55 +0000
committerdshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-08-11 20:56:55 +0000
commite9e1be789c12cdbaaaeb048251dae0dc22a320ba (patch)
treef62f547aba1d78f1bcbf4b6d09b5c9a1bbc2913b /crawl-ref/source/dungeon.h
parent4c51cdab684e245dd8f050171294dcbc5c471bfe (diff)
downloadcrawl-ref-e9e1be789c12cdbaaaeb048251dae0dc22a320ba.tar.gz
crawl-ref-e9e1be789c12cdbaaaeb048251dae0dc22a320ba.zip
Give Lugonu Banishment and Corruption. I've left the old Bend Space in, because
there needs to be an invocation that can train Invocations, and Banishment is too costly to use for everyday training. Corruption is still a first-cut, needs more work and playtesting: - Terrain modification is one-time only. Creeping modification requires too much savegame magic. - The monsters gated in during the corruption effect are occasionally hostile, but mostly neutral. Neutrals will attack hostile monsters and also pets, but will leave other neutrals and the player alone (in general). A neutral that wants to go somewhere, but finds the player in the way will still take a swing at the player. - Beams are still not fixed to handle neutrals correctly (so neutrals do not target and shoot right yet), will fix soon. Breaks save compatibility. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1990 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/dungeon.h')
-rw-r--r--crawl-ref/source/dungeon.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/crawl-ref/source/dungeon.h b/crawl-ref/source/dungeon.h
index 09308c7914..576e891965 100644
--- a/crawl-ref/source/dungeon.h
+++ b/crawl-ref/source/dungeon.h
@@ -272,6 +272,12 @@ bool flood_find<fgrd, bound_check>::path_flood(
bool builder(int level_number, int level_type);
+
+// Set floor/wall colour based on the mons_alloc array. Used for
+// Abyss and Pan.
+void dgn_set_colours_from_monsters();
+void dgn_set_floor_colours();
+
bool dgn_place_map(int map, bool generating_level, bool clobber);
void level_clear_vault_memory();
void level_welcome_messages();