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authordshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2008-05-05 13:33:29 +0000
committerdshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2008-05-05 13:33:29 +0000
commitff2f267821153758bcd691e73b1b409c62f0c4e0 (patch)
tree11f18df98aad81ddfa9798dafd67eceb3b4ed510 /crawl-ref/source/dungeon.h
parent3423bbab5a0f024eeafffe6b8260c8c088647db1 (diff)
downloadcrawl-ref-ff2f267821153758bcd691e73b1b409c62f0c4e0.tar.gz
crawl-ref-ff2f267821153758bcd691e73b1b409c62f0c4e0.zip
Cleaned up monster generation functions, separate monster zombie type from monster number. May be buggy.
Allow hydra zombies (they currently do not get the right number of heads). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4872 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/dungeon.h')
-rw-r--r--crawl-ref/source/dungeon.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/dungeon.h b/crawl-ref/source/dungeon.h
index d5da281228..b1fe5f3c59 100644
--- a/crawl-ref/source/dungeon.h
+++ b/crawl-ref/source/dungeon.h
@@ -311,7 +311,6 @@ bool dgn_place_map(int map, bool generating_level, bool clobber,
const coord_def &pos = coord_def(-1, -1));
void level_clear_vault_memory();
void level_welcome_messages();
-void define_zombie(int mid, int ztype, int cs, int power);
bool is_wall(int feature);
bool place_specific_trap(int spec_x, int spec_y, trap_type spec_type);
void place_spec_shop(int level_number, int shop_x, int shop_y,