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authorJude Brown <bookofjude@users.sourceforge.net>2009-09-29 15:16:51 +0530
committerDarshan Shaligram <dshaligram@users.sourceforge.net>2009-09-29 15:16:51 +0530
commit09145b40bc5e799b6aed5dbbc093a605ffd53233 (patch)
treee4c7ecf76fde1019a09acf918b431decf7ad3061 /crawl-ref/source/effects.cc
parent71c7665e58890b8a8f25b93f9b586524d191f640 (diff)
downloadcrawl-ref-09145b40bc5e799b6aed5dbbc093a605ffd53233.tar.gz
crawl-ref-09145b40bc5e799b6aed5dbbc093a605ffd53233.zip
Make monster airstrike damage more of a threat.
Signed-off-by: Darshan Shaligram <dshaligram@users.sourceforge.net>
Diffstat (limited to 'crawl-ref/source/effects.cc')
-rw-r--r--crawl-ref/source/effects.cc13
1 files changed, 10 insertions, 3 deletions
diff --git a/crawl-ref/source/effects.cc b/crawl-ref/source/effects.cc
index 31cdaa814b..9aac28b298 100644
--- a/crawl-ref/source/effects.cc
+++ b/crawl-ref/source/effects.cc
@@ -765,6 +765,7 @@ void direct_effect(monsters *source, spell_type spell,
break;
case SPELL_AIRSTRIKE:
+ // Damage averages 14 for 5HD, 18 for 10HD, 28 for 20HD.
if (def)
simple_monster_message(def, " is struck by the twisting air!");
else
@@ -773,16 +774,22 @@ void direct_effect(monsters *source, spell_type spell,
pbolt.name = "airstrike";
pbolt.flavour = BEAM_MISSILE;
pbolt.aux_source = "by the air";
- damage_taken = 8 + random2(random2(4) + (random2(source->hit_dice*5) / 6)
- + (random2(source->hit_dice*5) / 7));
+ damage_taken = 8 + random2(random2(4)
+ + (random2(12 * source->hit_dice) / 6)
+ + (random2(12 * source->hit_dice) / 7));
+
+ // Apply "bonus" against flying/levitating characters after AC
+ // has been checked.
if (defender->flight_mode() != FL_NONE)
{
damage_taken *= 3;
damage_taken /= 2;
}
- damage_taken -= defender->armour_class();
+ // Previous method of damage calculation (in line with player
+ // airstrike) favoured high-AC player characters.
+ damage_taken -= random2(defender->armour_class());
break;
case SPELL_BRAIN_FEED: