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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-02-29 22:53:57 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-02-29 22:53:57 +0000
commit0eaec3460042bac94f3ef0e5538f0aa17da41b1a (patch)
treecd5efccd8c19b039cbb7fdad5b3ccc8b9db498ab /crawl-ref/source/effects.cc
parent3a6a9408cc571b76b676e7317beea3f2d9af72e8 (diff)
downloadcrawl-ref-0eaec3460042bac94f3ef0e5538f0aa17da41b1a.tar.gz
crawl-ref-0eaec3460042bac94f3ef0e5538f0aa17da41b1a.zip
Tidy up Xom effects a bit in that berserk and vitrification will only give
a message if they actually happen. Also, add some more flavour messages for vitrification. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3494 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/effects.cc')
-rw-r--r--crawl-ref/source/effects.cc27
1 files changed, 20 insertions, 7 deletions
diff --git a/crawl-ref/source/effects.cc b/crawl-ref/source/effects.cc
index d70a41fc14..08f8fdd1cd 100644
--- a/crawl-ref/source/effects.cc
+++ b/crawl-ref/source/effects.cc
@@ -1982,24 +1982,37 @@ bool forget_inventory(bool quiet)
return (items_forgotten > 0);
}
-void vitrify_area(int radius)
+// returns true if there was a visible change
+bool vitrify_area(int radius)
{
+ if (radius < 2)
+ return (false);
+
const int radius2 = radius * radius;
+ // this hinges on clear wall types having the same order as non-clear ones
+ const int clear_plus = DNGN_CLEAR_ROCK_WALL - DNGN_ROCK_WALL;
+ bool something_happened = false;
for ( int x = X_BOUND_1; x <= X_BOUND_2; ++x )
{
for ( int y = Y_BOUND_1; y <= Y_BOUND_2; ++y )
{
if ( distance(x,y,you.x_pos,you.y_pos) < radius2 )
{
- if ( grd[x][y] == DNGN_ROCK_WALL )
- grd[x][y] = DNGN_CLEAR_ROCK_WALL;
- else if ( grd[x][y] == DNGN_STONE_WALL )
- grd[x][y] = DNGN_CLEAR_STONE_WALL;
- else if ( grd[x][y] == DNGN_PERMAROCK_WALL )
- grd[x][y] = DNGN_CLEAR_PERMAROCK_WALL;
+ dungeon_feature_type grid = grd[x][y];
+
+ if (grid == DNGN_ROCK_WALL
+ || grid == DNGN_STONE_WALL
+ || grid == DNGN_PERMAROCK_WALL )
+ {
+ grd[x][y]
+ = static_cast<dungeon_feature_type>(grid + clear_plus);
+ something_happened = true;
+ }
}
}
}
+
+ return (something_happened);
}
///////////////////////////////////////////////////////////////////////