summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/effects.cc
diff options
context:
space:
mode:
authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-13 14:19:42 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-13 14:19:42 +0000
commit1572e9c9223b1b45eada6fec2e1a82eb6950ebfd (patch)
tree722a3bd7d205b8ade2d81b39e5c68ddf77c7c099 /crawl-ref/source/effects.cc
parent71c47c6d4e6a0b05f439f08dfabf6a83f481fa2f (diff)
downloadcrawl-ref-1572e9c9223b1b45eada6fec2e1a82eb6950ebfd.tar.gz
crawl-ref-1572e9c9223b1b45eada6fec2e1a82eb6950ebfd.zip
Added several new tutorial triggers including information on being caught
in a net, specific skills, magic resistance, and which stat to choose. In a given game you'll only ever see a small fraction of all tutorial events (we're at 71 now, and some of them are exclusive). In fact, a lot of the information is so generally useful (esp. on gods, skills and items) that I'm seriously considering opening up the general information (How do I use item x? What does Spellcasting do?) to a wider selection of characters. I don't think we'll want to explain the intricacies of Mummies, Ghouls, or Vampires, but a lot of this stuff even applies to them... (If we overhaul the tutorial, it's certainly not a 0.4 target, though.) Resetting the tutorial version to 8 as we somehow switched from digital version to binary and back to digital. It will take some time until we actually reach 110, and by then, I am sure the base files won't be save compatible anymore. :) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5777 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/effects.cc')
-rw-r--r--crawl-ref/source/effects.cc16
1 files changed, 7 insertions, 9 deletions
diff --git a/crawl-ref/source/effects.cc b/crawl-ref/source/effects.cc
index f391c4520c..bf88181561 100644
--- a/crawl-ref/source/effects.cc
+++ b/crawl-ref/source/effects.cc
@@ -1959,29 +1959,27 @@ void yell(bool force)
}
mpr("What do you say?", MSGCH_PROMPT);
- mprf(" t - %s", cap_shout.c_str());
+ mprf(" t - %s!", cap_shout.c_str());
if (!you.duration[DUR_BERSERKER])
{
- mpr(" a - Order allies to attack a monster");
-
+ std::string previous = "";
if (!(you.prev_targ == MHITNOT || you.prev_targ == MHITYOU))
{
monsters *target = &menv[you.prev_targ];
if (target->alive() && mons_near(target)
&& player_monster_visible(target))
{
- mpr(" p - Order allies to attack your previous target");
+ previous = " p - Attack previous target.";
targ_prev = true;
}
}
- mpr(" s - Order allies to stop attacking");
- mpr(" w - Order allies to wait here");
- mpr(" f - Order allies to follow you");
+ mprf("Orders for allies: a - Attack new target.%s", previous.c_str());
+ mpr( " s - Stop attacking.");
+ mpr( " w - Wait here. f - Follow me.");
}
-
- mprf(" Anything else - Stay silent%s",
+ mprf(" Anything else - Stay silent%s.",
one_chance_in(20)? " (and be thought a fool)" : "");
unsigned char keyn = get_ch();