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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-07-07 11:58:54 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-07-07 11:58:54 +0000
commit167ae03b160a0ccadd7934b2bfe557d491f1cb1f (patch)
treec1ee0ef626b416c5eee0f62082da72cb9f4137c3 /crawl-ref/source/effects.cc
parent33dc7cedd5a65d3bd1ce8eff9006e4517a3390dd (diff)
downloadcrawl-ref-167ae03b160a0ccadd7934b2bfe557d491f1cb1f.tar.gz
crawl-ref-167ae03b160a0ccadd7934b2bfe557d491f1cb1f.zip
Another clean up, and add some new weapon speech.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6439 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/effects.cc')
-rw-r--r--crawl-ref/source/effects.cc11
1 files changed, 5 insertions, 6 deletions
diff --git a/crawl-ref/source/effects.cc b/crawl-ref/source/effects.cc
index 26d2847bef..db5f40a017 100644
--- a/crawl-ref/source/effects.cc
+++ b/crawl-ref/source/effects.cc
@@ -2474,9 +2474,9 @@ void handle_time(long time_delta)
}
}
- // Adjust the player's stats if s/he has the deterioration mutation
+ // Adjust the player's stats if s/he has the deterioration mutation.
if (player_mutation_level(MUT_DETERIORATION)
- && random2(200) <= player_mutation_level(MUT_DETERIORATION) * 5 - 2)
+ && x_chance_in_y(player_mutation_level(MUT_DETERIORATION) * 5 - 1, 200))
{
lose_stat(STAT_RANDOM, 1, false, "deterioration mutation");
}
@@ -2531,13 +2531,13 @@ void handle_time(long time_delta)
// roll.)
if (is_sanctuary(you.x_pos, you.y_pos)
&& you.magic_contamination >= 5
- && random2(25) <= you.magic_contamination)
+ && x_chance_in_y(you.magic_contamination + 1, 25))
{
mpr("Your body momentarily shudders from a surge of wild "
"energies until Zin's power calms it.", MSGCH_GOD);
}
else if (you.magic_contamination >= 5
- && random2(25) <= you.magic_contamination)
+ && x_chance_in_y(you.magic_contamination + 1, 25))
{
mpr("Your body shudders with the violent release "
"of wild energies!", MSGCH_WARN);
@@ -2654,11 +2654,10 @@ void handle_time(long time_delta)
}
// Check to see if an upset god wants to do something to the player.
- // jmf: moved huge thing to religion.cc
handle_god_time();
if (player_mutation_level(MUT_SCREAM)
- && (random2(100) <= 2 + player_mutation_level(MUT_SCREAM) * 3))
+ && x_chance_in_y(3 + player_mutation_level(MUT_SCREAM) * 3, 100))
{
yell(true);
}