diff options
author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-04-10 17:38:27 +0000 |
---|---|---|
committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-04-10 17:38:27 +0000 |
commit | 1beb0abbfd7972efabd7817a0359b2c57cd91524 (patch) | |
tree | 91e514b80aaba65b2317817df1725ada648f1d21 /crawl-ref/source/effects.cc | |
parent | e5d9773c543dea310c3152f249a8c67e3d8195e3 (diff) | |
download | crawl-ref-1beb0abbfd7972efabd7817a0359b2c57cd91524.tar.gz crawl-ref-1beb0abbfd7972efabd7817a0359b2c57cd91524.zip |
Some more Stealth changes.
(1) Use diminishing returns for passive training depending on skill level.
Below skill level 2, chances are unchanged; at level 2 chances are 2/3
of that, and at level 3 at 1/3. From level 4 onwards, Stealth cannot be
trained by waiting anymore.
(2) Active stealth training only has a 1% chance (instead of 5%) if you're
sneaking around monsters while invisible (and the monster cannot see you).
Add yet another function for blood potions - I sure hope this works when I
eventually get around to actually use them.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4178 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/effects.cc')
-rw-r--r-- | crawl-ref/source/effects.cc | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/crawl-ref/source/effects.cc b/crawl-ref/source/effects.cc index 9b08452a0d..31f93b6854 100644 --- a/crawl-ref/source/effects.cc +++ b/crawl-ref/source/effects.cc @@ -594,8 +594,10 @@ void direct_effect(struct bolt &pbolt) // apply damage and handle death, where appropriate {dlb} if (damage_taken > 0) - ouch(damage_taken, pbolt.beam_source, KILLED_BY_BEAM, + { + ouch(damage_taken, pbolt.beam_source, KILLED_BY_BEAM, pbolt.aux_source.c_str()); + } return; } // end direct_effect() @@ -1455,9 +1457,10 @@ bool acquirement(object_class_type class_wanted, int agent, { // how sad (and stupid) if (!silenced(you.pos()) && !quiet) + { mprf(MSGCH_SOUND, grid_item_destruction_message(grd[you.x_pos][you.y_pos])); - + } item_was_destroyed(mitm[igrd[you.x_pos][you.y_pos]], NON_MONSTER); *item_index = NON_ITEM; } @@ -2649,7 +2652,8 @@ void handle_time( long time_delta ) return; } - if (one_chance_in(18)) + // diminishing returns for Stealth training by waiting + if (you.skills[SK_STEALTH] <= 2 + random2(3) && one_chance_in(18)) exercise(SK_STEALTH, 1); } } |