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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-17 06:33:24 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-17 06:33:24 +0000
commit24f899df4143cf27c98b218da786de393578e765 (patch)
tree9d81a68f2bb6e34647934b707d80036abc7f0cca /crawl-ref/source/effects.cc
parentc3e48e8a84795381523dc3c524a1720819341f74 (diff)
downloadcrawl-ref-24f899df4143cf27c98b218da786de393578e765.tar.gz
crawl-ref-24f899df4143cf27c98b218da786de393578e765.zip
Fix attack conduct handling to register more than one conduct for an
attack again. For example, if you make an unchivalric attack on a neutral monster, both the "unchivalric attack" and "attack neutral" conducts will be handled again, instead of just the former (big oops). Passing a constant-sized array of god_conduct_triggers and adding wrapper functions to enable and disable them all is not the most elegant solution, but I don't quite have the time or the understanding right now to rewrite the god_conduct_trigger class to handle more than one conduct at once, and this does work in the meantime. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5914 c06c8d41-db1a-0410-9941-cceddc491573
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