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authorDarshan Shaligram <dshaligram@users.sourceforge.net>2010-01-02 23:13:38 +0530
committerDarshan Shaligram <dshaligram@users.sourceforge.net>2010-01-02 23:17:13 +0530
commit2f88dcd080dc115c59d8cd993f1b302a4594b1fa (patch)
treed8c3fe64a4049b1ad52bc36c36f7c59da8dd8793 /crawl-ref/source/effects.cc
parentb6fcb6516c139914febb40fd6549bfb0be0f1d8d (diff)
downloadcrawl-ref-2f88dcd080dc115c59d8cd993f1b302a4594b1fa.tar.gz
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Corruption changes (dpeg). Corruption is now usable only once-per-level, but produces only neutrals, no hostiles, and applies all corruption effects close to the player instead of using random seed points scattered over the level.
The Zot orb antechambers get a little more protection from being short-circuited completely by Corruption.
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