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author | Robert Vollmert <rvollmert@gmx.net> | 2009-10-24 12:42:13 +0200 |
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committer | Robert Vollmert <rvollmert@gmx.net> | 2009-10-24 14:31:30 +0200 |
commit | 394fb595f6d03fa9d266ed28726975e0b59bc798 (patch) | |
tree | 3a84b6c9ced49b07af9212a3447770ae53897ed5 /crawl-ref/source/effects.cc | |
parent | ea81f9787b7cba7a18ec7c098fcd0fe37fe7daef (diff) | |
download | crawl-ref-394fb595f6d03fa9d266ed28726975e0b59bc798.tar.gz crawl-ref-394fb595f6d03fa9d266ed28726975e0b59bc798.zip |
Extract newgame character restrictions from newgame.cc.
The functions in the new ng-restr.cc are "pure": They don't
access global state; data is passed in via the new and
incomplete newgame_def.
Eventually, new_game should be split into something like
newgame_def choose_game();
that doesn't access "you", and
void setup_game(newgame_def);
that sets up the player.
Also get rid of player_size in favour of player::body_size. Rename
player_size_type to size_part_type since it's not really
player-specific (used in actor::body_size). Move parts of
player_genus, player::has_claws, body_size out into species.cc.
Diffstat (limited to 'crawl-ref/source/effects.cc')
-rw-r--r-- | crawl-ref/source/effects.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/effects.cc b/crawl-ref/source/effects.cc index c6307295bc..029d3a62b6 100644 --- a/crawl-ref/source/effects.cc +++ b/crawl-ref/source/effects.cc @@ -1178,7 +1178,7 @@ static bool _try_give_mundane_armour(item_def &arm) else { const item_def weapon = you.inv[you.equip[EQ_WEAPON]]; - const hands_reqd_type hand = hands_reqd(weapon, player_size()); + const hands_reqd_type hand = hands_reqd(weapon, you.body_size()); if (hand == HANDS_TWO || item_is_rod(weapon) || is_range_weapon(weapon)) { |