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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-08 18:32:28 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-08 18:32:28 +0000
commit45f4a27f351d9e29cf43dfbf9bb2db4dd6270f76 (patch)
tree776cfe05bf3fdcf51aa79396656aa4868d1a5470 /crawl-ref/source/effects.cc
parent20ed1f17fb8b62120c4a6bdd9236e16488f71d60 (diff)
downloadcrawl-ref-45f4a27f351d9e29cf43dfbf9bb2db4dd6270f76.tar.gz
crawl-ref-45f4a27f351d9e29cf43dfbf9bb2db4dd6270f76.zip
Add still more whitespace fixes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4137 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/effects.cc')
-rw-r--r--crawl-ref/source/effects.cc32
1 files changed, 16 insertions, 16 deletions
diff --git a/crawl-ref/source/effects.cc b/crawl-ref/source/effects.cc
index 37a202e573..820d86a627 100644
--- a/crawl-ref/source/effects.cc
+++ b/crawl-ref/source/effects.cc
@@ -1455,7 +1455,7 @@ bool acquirement(object_class_type class_wanted, int agent,
{
// how sad (and stupid)
if (!silenced(you.pos()) && !quiet)
- mprf(MSGCH_SOUND,
+ mprf(MSGCH_SOUND,
grid_item_destruction_message(grd[you.x_pos][you.y_pos]));
item_was_destroyed(mitm[igrd[you.x_pos][you.y_pos]], NON_MONSTER);
@@ -1467,12 +1467,12 @@ bool acquirement(object_class_type class_wanted, int agent,
for (int item_tries = 0; item_tries < 40; item_tries++)
{
int type_wanted = find_acquirement_subtype(class_wanted, quant);
-
+
// clobber class_wanted for vampires
if (you.species == SP_VAMPIRE && class_wanted == OBJ_FOOD)
class_wanted = OBJ_POTIONS;
- thing_created = items( 1, class_wanted, type_wanted, true,
+ thing_created = items( 1, class_wanted, type_wanted, true,
MAKE_GOOD_ITEM, 250 );
if (thing_created == NON_ITEM)
@@ -1543,7 +1543,7 @@ bool acquirement(object_class_type class_wanted, int agent,
thing.quantity += 150;
else if (quant > 1)
thing.quantity = quant;
-
+
if (thing.base_type == OBJ_POTIONS)
{
if (thing.sub_type == POT_BLOOD)
@@ -1568,7 +1568,7 @@ bool acquirement(object_class_type class_wanted, int agent,
thing.plus2 = abs( thing.plus2 );
if (thing.plus2 == 0)
thing.plus2 = 1;
- // fall through...
+ // fall through...
case RING_PROTECTION:
case RING_STRENGTH:
@@ -1596,7 +1596,7 @@ bool acquirement(object_class_type class_wanted, int agent,
&& !is_fixed_artefact( thing )
&& !is_unrandom_artefact( thing ))
{
- // HACK: make unwieldable weapons wieldable
+ // HACK: make unwieldable weapons wieldable
// Note: messing with fixed artefacts is probably very bad.
switch (you.species)
{
@@ -1610,16 +1610,16 @@ bool acquirement(object_class_type class_wanted, int agent,
{
if (!is_random_artefact( thing ))
{
- set_item_ego_type( thing,
+ set_item_ego_type( thing,
OBJ_WEAPONS, SPWPN_VORPAL );
}
else
{
// keep resetting seed until it's good:
- for (; brand == SPWPN_HOLY_WRATH;
+ for (; brand == SPWPN_HOLY_WRATH;
brand = get_weapon_brand(thing))
{
- make_item_randart( thing );
+ make_item_randart( thing );
}
}
}
@@ -1638,19 +1638,19 @@ bool acquirement(object_class_type class_wanted, int agent,
case WPN_GREAT_SWORD:
case WPN_TRIPLE_SWORD:
- thing.sub_type =
+ thing.sub_type =
(coinflip() ? WPN_FALCHION : WPN_LONG_SWORD);
break;
case WPN_GREAT_MACE:
case WPN_DIRE_FLAIL:
- thing.sub_type =
+ thing.sub_type =
(coinflip() ? WPN_MACE : WPN_FLAIL);
break;
case WPN_BATTLEAXE:
case WPN_EXECUTIONERS_AXE:
- thing.sub_type =
+ thing.sub_type =
(coinflip() ? WPN_HAND_AXE : WPN_WAR_AXE);
break;
@@ -1658,7 +1658,7 @@ bool acquirement(object_class_type class_wanted, int agent,
case WPN_GLAIVE:
case WPN_SCYTHE:
case WPN_BARDICHE:
- thing.sub_type =
+ thing.sub_type =
(coinflip() ? WPN_SPEAR : WPN_TRIDENT);
break;
}
@@ -1667,7 +1667,7 @@ bool acquirement(object_class_type class_wanted, int agent,
default:
break;
}
-
+
int plusmod = random2(4);
// more damage, less accuracy
if (agent == GOD_TROG)
@@ -1690,7 +1690,7 @@ bool acquirement(object_class_type class_wanted, int agent,
move_item_to_grid( &thing_created, you.x_pos, you.y_pos );
// This should never actually be NON_ITEM because of the way
- // move_item_to_grid works (doesn't create a new item ever),
+ // move_item_to_grid works (doesn't create a new item ever),
// but we're checking it anyways. -- bwr
if (thing_created != NON_ITEM)
{
@@ -1701,7 +1701,7 @@ bool acquirement(object_class_type class_wanted, int agent,
*item_index = thing_created;
}
- // Well, the item may have fallen in the drink, but the intent is
+ // Well, the item may have fallen in the drink, but the intent is
// that acquirement happened. -- bwr
return (true);
} // end acquirement()