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author | haranp <haranp@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-02-23 13:22:17 +0000 |
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committer | haranp <haranp@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-02-23 13:22:17 +0000 |
commit | 4e381e6a083d562fabe8c1d7a2be60720be59238 (patch) | |
tree | 5804617aa72b3cead3fa0222d0d976a9538c23bd /crawl-ref/source/effects.cc | |
parent | 4f849c43a3add816fd41f0e3c89e387558015419 (diff) | |
download | crawl-ref-4e381e6a083d562fabe8c1d7a2be60720be59238.tar.gz crawl-ref-4e381e6a083d562fabe8c1d7a2be60720be59238.zip |
Add Deep Dwarves patch, with some minor changes.
Add a new mutation, MUT_SLOW_HEALING, which at level 3 blocks all healing;
it can't be acquired randomly, but deep dwarves start with it at level 3.
This overrides regeneration, including the god-given kind (Trog's Hand.)
Fix mutation listings (hopefully I got this right.)
There are still some cases where DD HP shaving is not applied:
ability HP costs, Staff of Dispater effect, vampiric draining backlash,
Sublimation of Blood spell.
Fix dancing weapons leaving mgrd incorrect if their weapon can't be
generated.
Breaks saves.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9173 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/effects.cc')
-rw-r--r-- | crawl-ref/source/effects.cc | 16 |
1 files changed, 10 insertions, 6 deletions
diff --git a/crawl-ref/source/effects.cc b/crawl-ref/source/effects.cc index 9220fb12b5..8a770bafd5 100644 --- a/crawl-ref/source/effects.cc +++ b/crawl-ref/source/effects.cc @@ -3105,14 +3105,18 @@ void handle_time(long time_delta) // Adjust the player's stats if s/he's diseased (or recovering). if (!you.disease) { - if (you.strength < you.max_strength && one_chance_in(100)) - restore_stat(STAT_STRENGTH, 0, false, true); + // With slow healing 3, you have no stat recovery. + if (x_chance_in_y(3 - you.mutation[MUT_SLOW_HEALING], 3)) + { + if (you.strength < you.max_strength && one_chance_in(100)) + restore_stat(STAT_STRENGTH, 0, false, true); - if (you.intel < you.max_intel && one_chance_in(100)) - restore_stat(STAT_INTELLIGENCE, 0, false, true); + if (you.intel < you.max_intel && one_chance_in(100)) + restore_stat(STAT_INTELLIGENCE, 0, false, true); - if (you.dex < you.max_dex && one_chance_in(100)) - restore_stat(STAT_DEXTERITY, 0, false, true); + if (you.dex < you.max_dex && one_chance_in(100)) + restore_stat(STAT_DEXTERITY, 0, false, true); + } } else { |