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author | dolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-06-15 18:46:00 +0000 |
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committer | dolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-06-15 18:46:00 +0000 |
commit | 5a640db5e6912d1e15822780ec799190e18c85f6 (patch) | |
tree | a024cd50b499c6c4da5a6231fc4edd91f097e6d4 /crawl-ref/source/effects.cc | |
parent | d6e2f77b10192e765011097444a5abef03421eb5 (diff) | |
download | crawl-ref-5a640db5e6912d1e15822780ec799190e18c85f6.tar.gz crawl-ref-5a640db5e6912d1e15822780ec799190e18c85f6.zip |
Fix [1928206] by taking wasp's suggestion of moving
spawn_random_monsters() from world_reacts() to handle_time(), so that,
in terms of game time, it's done at the same rate as other events.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5856 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/effects.cc')
-rw-r--r-- | crawl-ref/source/effects.cc | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/effects.cc b/crawl-ref/source/effects.cc index 066a1fba06..98e887bafb 100644 --- a/crawl-ref/source/effects.cc +++ b/crawl-ref/source/effects.cc @@ -2675,6 +2675,8 @@ void handle_time(long time_delta) exercise(SK_STEALTH, 1); } } + + spawn_random_monsters(); } // Move monsters around to fake them walking around while player was |