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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-05-13 12:54:12 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-05-13 12:54:12 +0000
commit73e3825233ff410e2881be07c42e354b5dafc586 (patch)
tree8d360b9b9c50a31d37426aba677fda3251caeca1 /crawl-ref/source/effects.cc
parent7749484e1cf649b9cc212279585a3a04314e97f9 (diff)
downloadcrawl-ref-73e3825233ff410e2881be07c42e354b5dafc586.tar.gz
crawl-ref-73e3825233ff410e2881be07c42e354b5dafc586.zip
Add another comment fix.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5016 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/effects.cc')
-rw-r--r--crawl-ref/source/effects.cc8
1 files changed, 4 insertions, 4 deletions
diff --git a/crawl-ref/source/effects.cc b/crawl-ref/source/effects.cc
index 7af66f6c99..8509d1bea6 100644
--- a/crawl-ref/source/effects.cc
+++ b/crawl-ref/source/effects.cc
@@ -240,10 +240,10 @@ int torment_player(int pow, int caster)
return 1;
}
-// torment_monsters() is called with power 0 because torment
-// is UNRESISTABLE except for being undead or having torment
-// resistance! Even if we used maximum power of 1000, high
-// level monsters and characters would save too often. (GDL)
+// torment_monsters() is called with power 0 because torment is
+// UNRESISTABLE except for having torment resistance! Even if we used
+// maximum power of 1000, high level monsters and characters would save
+// too often. (GDL)
int torment_monsters(int x, int y, int pow, int caster)
{